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Thread Statistics | Show CCP posts - 5 post(s) |

Lugh Crow-Slave
1836
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Posted - 2016.04.09 16:42:09 -
[1] - Quote
WoW
I remember when having a life meant I wasn't at to much of a disadvantage
I'm already uncomfortable worth this forest purposed idea to be implemented in dread to think what other menial task I will need to do to stay competetive.
What happened to the game where I was given tools and expected to make something worth them. Given little to no guidance or push inv any particular direction :/
Are things really that bad at ccp that you need to implement something like this to get numbers up?
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Lugh Crow-Slave
1836
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Posted - 2016.04.09 17:30:29 -
[2] - Quote
What next will I gain sp in mining skills every strip miner cycle?
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Lugh Crow-Slave
1836
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Posted - 2016.04.09 17:32:14 -
[3] - Quote
Big Lynx wrote:Ria Nieyli wrote:How could the CSM let this happen to us? Cause CSM is useless like a peen on the pope.
They are just to make us feel better nothing more than a PR stunt
Or sucks to because a lot of them work really hard to try and make the game better
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Lugh Crow-Slave
1836
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Posted - 2016.04.09 17:50:22 -
[4] - Quote
Syrias Bizniz wrote:Tavion Aksmis wrote:Syrias Bizniz wrote:Mister Ripley wrote:I'm still not sure if this is real or a joke...
Right now I can play the way I like whenever I want without missing anything. This makes EVE special for me, because I don't have to follow stupid weekly award bullshit XP boost crap.
If you give me the feeling that I miss something every time I don't do some stupid **** that you think is worth a reward, I don't think this will motivate me to play more but to play less and to let my sub expire.
My time is limited, like everyone else's is. You playerbase is not freaking 12year olds that have nothing better to do. If you want it that way, then say good bye to quality eve and hello to Shitgame No. 42542 You have that already. Every 20 minutes you are not logged in, you miss out dank ISK ticks. Every dank ISK tick you miss out is one further step you have to make for that juicy Skill Injectors. Man the **** up, you're getting offered FREE BONUS **** that has literally ZERO effort attached and you are ******* complaining, holy tittyfucking christ. IF YOU DON'T LIKE IT DON'T DO IT, IT'S LIKE PLANETARY INTERACTION. And IF you like it, it's 8m FREE ISK per day and character, and after 50 days you can ******* sell the SP, or throw them on one of your alts, or donate them to some newbies you're trying to help out. But no, CCP adds free stuff, everyone rages and loses their goddamn ******* mind. Get ******. Free bonuses is the killer of hardcore MMO's. I stopped playing WoW after vanilla because there where no longer need to atune for raids or actually do a dangerous "move OP" to the dungeon, effectively killing world PvP (TBC introduced flying mounts and more portals). It made the game easy and extremely mundane, making me and other players who likes complex games completely loose the interest in the game as it takes away a lot of the skill, planning of logistics and min/max out of the game replacing it with grind. Honestly I was kinda done with MMO gameing overall as I though brutally hard ones with complex mechanics where all dead and all where just a bunch of "WoW-clones" until I found EVE almost two years ago. Yes, i quit WoW for pretty much the same reasons. I also like hardcore, i do like it very much. And i don't feel like 10k sp is going to turn EVE into Hello Kitty Online, or worse, WoW. Safe your outrageous behaviour for the **** that will actually kill EVE, this however is none of it. You could get the same SP per day by plugging in +5 imps over flying an empty clone. Do you fly with +5 imps in nullsec pvp, because it is mandatory so you don't fall off the slope? No you don't because it is inconvenient for you. Thus, if you had to abandon your daily routine just to get "some SP", you won't do it. But this SP here is easy, for some people that want to get the maximum sp gains, they will do it, just like they would plug in +5s. Others, like me, are sitting at a farily big pile of SP on their chars and are even stripping them from SP. On this char, i have no real desire to farm skillpoints all day erry day. So i won't do it actively. If i happen to collect some, fine. Maybe i'll put them to use. But i don't feel the urge to do space chores just so i can keep playing EVE. Also, keep in mind, your current SP gains are not going away. This is not some **** where you are REQUIRED to grind in order to advance in the game.
People are upset by what this is leading to and the ideology behind things like dailies not the sp
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Lugh Crow-Slave
1836
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Posted - 2016.04.09 18:18:01 -
[5] - Quote
Dave Stark wrote:Lugh Crow-Slave wrote:People are upset by what this is leading to and the ideology behind things like dailies not the sp actually, sp as a reward is a bigger issue than adding daily rewards in itself. the problem is, a reward like SP that can't be obtained by other means creates a situation where you get punished for not logging in, rather than rewarded for logging in. 10m isk instead? nobody would really care if they miss it. they can grind for another 5 mins another day. of course, you could always, and probably will, argue that's not an issue with skill injectors and i'll partially agree. you can make it up with skill injectors - but now you're just shafting every dedicated player that has been playing for more than like 2 months, due to the diminishing returns on injectors. that means that the punishment for not logging in is harsher for those of us that has supported ccp for the longest. it's like ccp didn't really put much thought in to how this would affect anything. it's like now they have the precedent {for lack of a better term} to dish out SP here there and everywhere they feel that they must shoehorn it in to everything regardless of how much of a dumb idea it will be.
Lol yes sp as a tool makes it worse but you can replace sp woth any other powerful otherwise unobtainable item and the issue stays the same
That's what I meant by its not the sp but the entire concept of dailies
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Lugh Crow-Slave
1836
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Posted - 2016.04.09 18:52:54 -
[6] - Quote
Dave Stark wrote:Lugh Crow-Slave wrote:Dave Stark wrote:Lugh Crow-Slave wrote:People are upset by what this is leading to and the ideology behind things like dailies not the sp actually, sp as a reward is a bigger issue than adding daily rewards in itself. the problem is, a reward like SP that can't be obtained by other means creates a situation where you get punished for not logging in, rather than rewarded for logging in. 10m isk instead? nobody would really care if they miss it. they can grind for another 5 mins another day. of course, you could always, and probably will, argue that's not an issue with skill injectors and i'll partially agree. you can make it up with skill injectors - but now you're just shafting every dedicated player that has been playing for more than like 2 months, due to the diminishing returns on injectors. that means that the punishment for not logging in is harsher for those of us that has supported ccp for the longest. it's like ccp didn't really put much thought in to how this would affect anything. it's like now they have the precedent {for lack of a better term} to dish out SP here there and everywhere they feel that they must shoehorn it in to everything regardless of how much of a dumb idea it will be. Lol yes sp as a tool makes it worse but you can replace sp woth any other powerful otherwise unobtainable item and the issue stays the same That's what I meant by its not the sp but the entire concept of dailies agreed, if they were giving out geckos or something that you can't obtain any other way you'd have the same problem. if done right daily rewards could be good. here, let me give you an example. call it 10m isk instead of 10k sp. what happens if i miss a day's SP reward? gone forever, no way to get that back. what happens if i miss a day's isk reward? nbd, just grind for 5 more mins tomorrow. what happens if the reward is only 10m? it's still worth doing, 10m for such a trivial task is a great isk:time:effort thing. you still get rewarded for doing it, but you're not going to feel punished if you don't. alternatively, just making it a weekly thing for a bigger reward/more effort would also solve the issue of people having to try and shoehorn it in to their lives at inconvenient times because of the dumb 22hr mechanic rather than "reset at dt" style reset mechanic.
Aye to bad all ccp wants out of this is numbers so even if they did go with isk or something like that it would just be to hear the wage slower for us it wouldn't be long before the returned to sp:/
Only way to prevent it is to keep dailies out of eve.
Besides I really don't like the idea of ccp telling me what I'm supposed to do. What happened to hands of and just seeing what goals the players set for themselves.
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Lugh Crow-Slave
1836
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Posted - 2016.04.09 19:18:12 -
[7] - Quote
Mara Pahrdi wrote:Scatim Helicon wrote:It's not even that this is a game breakingly terrible idea, though the motives are laughably transparent. What's more worrying is the lack of imagination and lack of faith in the core product it betrays. There's a clear trend amongst the current generation of devs of abandoning the original CCP philosophy of forging their own path and taking Eve in its own direction away from the mainstream, instead copying ideas they've seen other developers use in other games and attempting to graft them on to Eve. Hence we see a skins shop for personalising our avatars, Capture The Flag sovereignty mechanics and now a proposal for daily quests.
CCP has gone from being a developer known for innovation, to a developer known for imitation. /Thread
To be fair I don't think it's the devs doping it is probably the higher ups
Also fozzie sov was not bad on paper we were just really good at finding exploits it is better than the grind freest it used to be but it also needs a lot more work of not a total overhaul
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Lugh Crow-Slave
1836
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Posted - 2016.04.09 19:24:31 -
[8] - Quote
What worries me the most is once this gets put in it will do exactly what ccp wants and it will do it well
Marketing will see it and investors will see it
Once that happens. ...
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Lugh Crow-Slave
1836
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Posted - 2016.04.09 19:39:51 -
[9] - Quote
Indahmawar Fazmarai wrote:It's interesting to see how the feedback in this thread comes from people who don't PvE. And this makes sense, since PvErs are a quiet crowd.
CCP would have been better off just releasing this with a one-liner at the patch notes for Citadel. With this thread, they just got the whole nine yards of angry PvPrs and zero feedback from PvErs...
What do you mean I hardly ever pvp
What I do is make my own damn goals in eve and work with other players who share it
I don't need ccp yelling me what to do when I log in every day
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Lugh Crow-Slave
1836
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Posted - 2016.04.09 19:48:43 -
[10] - Quote
Gevlin wrote:
On a side note since CCP is providing a consumption behaviour mechanic; will there be option for tools to allow responsibly platy?like a set table timer that will let me know my game time I set is over and that my client will be shutting down in 30 mins, 15, 10 ... Also give me a snooze button that gives me a deminishing time to extend play. Though I can log in again to start a new secession.
Lol no wonder so many ppl are in debt these days when ppl with credit cards can't even manage their own time without a computer telling them they have had enough
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Lugh Crow-Slave
1836
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Posted - 2016.04.09 20:23:20 -
[11] - Quote
Baygun wrote:
"Dailies" will mutate in very bad direction. You are warned CCP, you are...
CCP knows this but that "bad" direction is exactly what they want
They ate not looking at us as players with this only as numbers
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Lugh Crow-Slave
1836
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Posted - 2016.04.09 20:44:48 -
[12] - Quote
Big Adtur wrote:Great CCP! support this 100% people saying the SP comes from nowhere are whack, the SP is created as Isk/Lp from an activity, Eve needs activity, needs players login and undocking and doing sh*t, just merely using your credit card to sub, queue and never login til 6-7 months after is not fun for the population, most of the people that were against the "pay-to-win" injectors are now angry because of daily stuff to do, guess the most Eve action you see is talkin sh*t in the forums
the same people that say that Eve is not about SP but real skill are the ones that condemn this kind of stuff from CCP, simply whiners that do no good to the game or the company bottom line. They say it will turn Eve into a grind/etc while CCP are expressing they are gonna see how the player base acts on this. I hope CCP does the same as with injectors, which is not paying attention to the whiners and debbiedowners of the forums.
CCP keep rockin'
1st this and pay to win have no connecting
2nd it's not sp is irrelevant and it's all about player skill. It's you can or play anyone regardless of sp if you have the skill
3rd alot of us that are upset ate not upset because of the reward being sp
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Lugh Crow-Slave
1836
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Posted - 2016.04.09 21:02:04 -
[13] - Quote
Mdm Curie wrote:I think this is great idea.
Would reward those who do something.
Going to a belt killing a tray and docking back up is not really doing something
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Lugh Crow-Slave
1836
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Posted - 2016.04.09 21:17:59 -
[14] - Quote
CCP I hate to say this but you ate really bad at making games
But that's okay because you are very good at making tools
So hears a deal you make the tools and we will keep using them to make our own game just like we have been for over a decade now.
We Don't need you to tell us how to use these tools and it seems your developers understand that (they wouldn't even tell us how they intended the new carriers to be used. In fact they flat out refused to tell us and this is how it should be in a sand box)
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Lugh Crow-Slave
1836
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Posted - 2016.04.09 21:31:06 -
[15] - Quote
baltec1 wrote:
I don't log in every day, I simply do not have the time every day to sit down at a PC to play a game. I have things I need to do, people to see, things to wash, food to eat and so on. People only spending time in a game at the weekend is a very real thing.
I really wish I could live the life of people who don't understand this
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Lugh Crow-Slave
1836
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Posted - 2016.04.09 22:11:06 -
[16] - Quote
Savant Alabel wrote:Just a little quote your own devblog: Quote: ItGÇÖs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate. Player driven economies are key to EVE design and we want you to decide the value of traded skillpoints while we make sure there is one single mechanism that brings new skillpoints in to the system GÇô training.
https://community.eveonline.com/news/dev-blogs/skill-trading-in-new-eden/
Please ccp spaid they didn't want high speed increment for Citadels and in the sake blog talked about 4 new skills and that they would use fighters.
I don't think the ppl writing them even read them But cmon ccp
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Lugh Crow-Slave
1836
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Posted - 2016.04.09 22:34:12 -
[17] - Quote
Sgt Ocker wrote:Lugh Crow-Slave wrote:baltec1 wrote:
I don't log in every day, I simply do not have the time every day to sit down at a PC to play a game. I have things I need to do, people to see, things to wash, food to eat and so on. People only spending time in a game at the weekend is a very real thing.
I really wish I could live the life of people who don't understand this It is really easy to understand, like in any and every other game that has dailies - If you don't log in every day - YOU DON"T GET THEM.
I'm talking about the people who don't understand that not everyone can log in every day...
What I and many other people like about eve is it doesn't make me feel like I need to log in I can play at the pace I enjoy and that I can manage
Is the same reason many of us don't like the idea of actively training skills
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Lugh Crow-Slave
1836
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Posted - 2016.04.09 23:02:08 -
[18] - Quote
Gatosai wrote:Skia Aumer wrote:CCP Rise wrote:Feedback appreciate as always Burn in hell. Literally the worse idea CCP has ever had. SP rewards on anything is a bad idea.
Dailies of any kind are a bad idea
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Lugh Crow-Slave
1836
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Posted - 2016.04.09 23:28:23 -
[19] - Quote
Arya Regnar wrote:Indahmawar Fazmarai wrote:It's interesting to see how the feedback in this thread comes from people who don't PvE. And this makes sense, since PvErs are a quiet crowd.
CCP would have been better off just releasing this with a one-liner at the patch notes for Citadel. With this thread, they just got the whole nine yards of angry PvPrs and zero feedback from PvErs... People who PVE don't interact with others. They are irrelevant to the content creation of this game and only steer away from the core of what eve is. Grind grind oh look a red, lets dock up for a week just in case. I do not look forward to logging in 30 characters every day to not miss out on anything. I know full well I wont actually do it but this is still terrible.
This is wrong in so many ways the majority of my fights have come from dropping on some PvErs to get their a back up to show
Not top mention some one needs to mine
But weather you pvp or pve dailies have no place in eve
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Lugh Crow-Slave
1836
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Posted - 2016.04.10 00:42:36 -
[20] - Quote
Pinkylein wrote:Since personally it won't affect me if i log on all my toons or not, as i simply can't every day, i will live my eve life as usual.
And most others will do as well, since it won't affect anyone really. Of course there will be those, that now try to be online every day and will maybe accomplish that for a week, or maybe 2 or maybe even a month. But then they will stop and they will not care at all and will go back to their usual activity.
The people that do them, will have some SP to well train some stuff faster, some alts that are not training can now train something from time to time, without buying a PLEX.
But i find it a bit funny though, all the reactions.
When the servers are down, ppl yell for SP after 5min ... not the majority, but nobody thinks SP for that would be bad at the end ... and will at least say or think "no need for SP, but would be cool if we get it".
Last time we received 200.000 SP for some hours the servers were down. Also the people that had actually not even time to log in, since they were at work, had family ... well the usual stuff. Nobody!!!! went to CCP and said "oh please we don't want that SP, please take it back." That was SP from nowhere, same as 20x those daily opportunities for ... not even beeing able to show activity at all.
Same goes to the skill injectors ... first we tried to stop it, now we know it's there, we accept it, we don't take it, or ppl who take it, take them ... but it did not change our way of life in eve.
Daily opportunites won't either.
again the SP is not the problem
and your innocence in thinking no one will make it a point to log inn everyday for more than a month is cute
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Lugh Crow-Slave
1836
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Posted - 2016.04.10 01:57:47 -
[21] - Quote
Tristan Agion wrote:So... I bet we will have gankers hanging out in the belts, waiting for alts in bling ships to come for their daily rat. And while they wait, they can play games with people in insufficiently shiny ships, by racing them to any NPC spawn and shooting it before they get a chance. Some random idiot will probably even codify this as game philosophy.
And when newbies get trolled for their tears in the belts - let them whittle down the NPC to hull slowly, then one-shot the NPC before they can finish, repeat every time they try, and follow them from belt to belt - CCP will probably install some "shooting gallery" belts with special rules in the newbie systems.
Dumb ideas just keep on giving...
to be fair if you follow some one belt to belt like that and they make an attempt to get away from you it does fall under harassment
EDIT:
well i think they have to leave system but you get the point
also no one is going to do this in anything blinged they will just show up in a t1 dessi and alpha a belt rat so no real opportunity to gank
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Lugh Crow-Slave
1836
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Posted - 2016.04.10 01:59:41 -
[22] - Quote
Cajun Waffles wrote:News flash: DAILIES are not required! If you feel that you are being forced to acquire an additional 4million skill points (total gained during the year) by doing dailies your whole argument is asinine!
It's optional! Just like acquiring plex, extractors, etc.
the reason dailies work is because they dont feel optional the player feels like they are missing out or being disadvantaged by not doing them
and again CCP should simply not be guiding players to do certain activities like this
at most they should tell players what they can do and how to do it then go hands off not leave a little trail of goodies pointing one way or another
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Lugh Crow-Slave
1836
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Posted - 2016.04.10 02:20:46 -
[23] - Quote
Cajun Waffles wrote:Lugh Crow-Slave wrote:Cajun Waffles wrote:News flash: DAILIES are not required! If you feel that you are being forced to acquire an additional 4million skill points (total gained during the year) by doing dailies your whole argument is asinine!
It's optional! Just like acquiring plex, extractors, etc.
the reason dailies work is because they dont feel optional the player feels like they are missing out or being disadvantaged by not doing them and again CCP should simply not be guiding players to do certain activities like this at most they should tell players what they can do and how to do it then go hands off not leave a little trail of goodies pointing one way or another Disadvantage? Man if only I heard about this game in 2005 and not just recently.... Man I would have so many SP. lol This argument is flawed. I will retire from reading this thread any further.
like i said the player feels disadvantaged
weather they are or are not is irrelevant
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Lugh Crow-Slave
1836
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Posted - 2016.04.10 10:44:25 -
[24] - Quote
Corbie Black wrote:Dante deLio wrote:I suggest to give SP for killing ships in PvP either. Not in 22 hours but for each kill mail according to size of the ship was killed. Great idea! +1 Like Hope, that CCP's saw this suggestion.
because this isn't exploitable 
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Lugh Crow-Slave
1836
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Posted - 2016.04.10 11:14:12 -
[25] - Quote
Dror wrote:The first 15 or so pages of this had no decent critique against the idea. What's the issue now?
SP is being "created out of nowhere"? So what? Checked out the retention claims? Ready to imply that SP has nothing to do with retention even though the mechanic keeps getting patched?
It's "forced"? If SP is so super that missing just a little makes players feel awful, how do fresh subs feel?
why are so many ppl defending this hung up on the SP
the SP is not the issue here
the issue is CCP telling you how to play their game
the issue is CCP just seeing you as a log in number
the issue is EVE is a game you can play at your own pace with out ever feeling you need to log in
the issue is making ppl want to log in for such a hollow reason is LAZY and if we reward them for being lazy they will keep being lazy
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Lugh Crow-Slave
1836
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Posted - 2016.04.10 11:16:46 -
[26] - Quote
Iam Widdershins wrote:After thinking about this a couple days, I think I can give some feedback.
This should diminish over time, perhaps at the same rate that skill injectors' effectiveness does. I would also be all for having the cooldown timer apply per account, rather than letting every single character slot on every single account do this every day.
Here's my justification:
If it takes you 2 minutes to log in, find and kill an NPC, and log out, that's circa 200 million ISK per hour of returns you're getting during those 2 minutes. If you have 2 or 3 accounts, you are strongly incentivized to doing this every single day on all 6, 9... 12? characters. That's the natural course to take when min-maxing, and it's not fun gameplay. It just isn't. How could it be? It's mostly logging in and out and warping, and it's about as boring as gameplay can possibly get outside of watching ice miners cycle.
Now, I'm not totally against this idea. It's fantastic for new players: that's like three hours of training time a day ez. It's also good for older players: having other slots on your accounts, you can give them that bonus sp and dump that sp into basic skills like industrials, scanning, trade, touchplanet, etc. But being strongly incentivized to do this on every single character on your account, every day, from the very beginning, is gonna grow old pretty darn fast.
Except CCP isn't thinking of game balance they are just wanting the number of accounts logging in every day to go up
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Lugh Crow-Slave
1836
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Posted - 2016.04.10 11:21:19 -
[27] - Quote
Dani Gallar wrote:For me the main problem is that there no variety. Instead of having exactly one way of getting the bonus SP (and a way that's far to easy) it would be better if several more complicated options to get bonus SP where implemented.
why so instead of needing to do one meaningless task i have to do several
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Lugh Crow-Slave
1838
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Posted - 2016.04.10 11:28:37 -
[28] - Quote
Big Lynx wrote:Krevnos wrote:Dror wrote:The first 15 or so pages of this had no decent critique against the idea. What's the issue now?
SP is being "created out of nowhere"? So what? Checked out the retention claims? Ready to imply that SP has nothing to do with retention even though the mechanic keeps getting patched?
It's "forced"? If SP is so super that missing just a little makes players feel awful, how do fresh subs feel? No, the issue is that many players will feel a need to adopt a certain game style based on what menial tasks CCP has laid out for them on a daily basis, rather than enjoying the freedom of the game. This particularly applies to poorer players who have more to gain by it. Having a series of daily tasks laid out by the developer is not conducive to an enjoyable game experience, rather pushing players who would otherwise take the day off to log in just to shoot a rat. It also impacts on regular players' game time if they feel the need to engage in this nonsense to keep up with everyone else. again Big Lynx wrote: People who are moaning that they "have to" log in everyday to compete with others in this questionable skillpoint-race should immediatly switch of their computers, go out and in a silent moment start to address a question to themselves: "Do I really want to let a pc game control my every day life?" (indepentently from the question how CCP will assemble this mechanic)
its not ppl moaning that they have to log in its ppl upset at an idea that is blatant manipulation to get them to log in by making them feel like the missed out if they dont
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Lugh Crow-Slave
1838
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Posted - 2016.04.10 11:37:22 -
[29] - Quote
Big Lynx wrote:beakerax wrote:Big Lynx wrote:"Do I really want to let a pc game control my every day life?" this is the central design conceit of dailies and other Skinner box "gameplay" I would agree if ccp replaced skilling over time completely with SP grinding through dailies, weeklies etc. .. That would be the overkill
they dont need to completely replace it with dailies ect for it to be over kill
its a game design that has no place in the player created world of eve
Tell me why do you think this is a good idea other than "its not a bad idea"
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Lugh Crow-Slave
1838
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Posted - 2016.04.10 11:50:33 -
[30] - Quote
Tristan Agion wrote:We need to remove the "it's fantastic for newbies" aspect from the discussion.
It simply is not.
What is fantastic for newbies is gaining more SP faster, somehow, because EVE is just about the worst game I have ever seen concerning locking away content from new players.
But that does not mean that a particular method of giving nebwies more SP faster is any good. There will be good ways and bad ways of doing that.
And this proposal by CCP is a really dumb way of doing it.
I understand very much the frustration of newbies with the skill queue, and how they will clutch at anything that might deliver some more SP to them. I'm still at that stage myself...
But this desperate craving for SP should not cloud one's judgement concerning the means by which the SP is offered.
If some newbie (or for that matter vet) wants to argue that logging in daily to find a belt rat to pop is their idea of getting engaged with EVE, then fine - that is the discussion we should be having.
But we should not be discussing how it would be good for newbies to get more SP. That's no excuse for introducing this poor mechanism to EVE.
The best thing to do would be to start players out with the mandatory skills like engineering rather than forcing them to train skills like this
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Lugh Crow-Slave
1839
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Posted - 2016.04.10 12:06:24 -
[31] - Quote
Dave Stark wrote:Lugh Crow-Slave wrote:Tristan Agion wrote:We need to remove the "it's fantastic for newbies" aspect from the discussion.
It simply is not.
What is fantastic for newbies is gaining more SP faster, somehow, because EVE is just about the worst game I have ever seen concerning locking away content from new players.
But that does not mean that a particular method of giving nebwies more SP faster is any good. There will be good ways and bad ways of doing that.
And this proposal by CCP is a really dumb way of doing it.
I understand very much the frustration of newbies with the skill queue, and how they will clutch at anything that might deliver some more SP to them. I'm still at that stage myself...
But this desperate craving for SP should not cloud one's judgement concerning the means by which the SP is offered.
If some newbie (or for that matter vet) wants to argue that logging in daily to find a belt rat to pop is their idea of getting engaged with EVE, then fine - that is the discussion we should be having.
But we should not be discussing how it would be good for newbies to get more SP. That's no excuse for introducing this poor mechanism to EVE.
The best thing to do would be to start players out with the mandatory skills like engineering rather than forcing them to train skills like this along with making content people want to log in for, rather than bribing them with SP. lets not get too crazy, though. we're getting daily quests anyway.
There is already plenty of that the problem is showing new players how to find it
EDIT
Or hell even some vets don't know how to
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Lugh Crow-Slave
1839
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Posted - 2016.04.10 12:25:55 -
[32] - Quote
Indahmawar Fazmarai wrote:beakerax wrote:Indahmawar Fazmarai wrote:Tomika wrote:It literally is doing something. At least is more than "doh, only got 20 minutes, won't bother loggin in to EVE since there's nothing I could accomplish in so little time". So you support dailies because they will encourage you to log in when you don't actually have time to play? They change the definition of "time to play" from ~1 hour to ~20 minutes. That could be useful to me on certain occasions, and to some people also will make sense to make a quickie for 10,000 SP. And in any circunstances it makes PvE more rewarding for the same unfun.
You mean from ~1 hr to -2 minuts
And pve doesn't need to be any more rewarding is already what most ppl do in the game
CCP should not attempt to make any choice in gameplay inherentlybetter than another and they should not give a pair any definitive goal
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Lugh Crow-Slave
1839
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Posted - 2016.04.10 12:46:09 -
[33] - Quote
Dror wrote:Lugh Crow-Slave wrote:You mean from ~1 hr to -2 minuts
And pve doesn't need to be any more rewarding is already what most ppl do in the game
CCP should not attempt to make any choice in gameplay inherentlybetter than another and they should not give a pair any definitive goal More players logged on is more of a potential fleet. End of discussion.
OMG you're right how could I have been so blind that really is all that matters
Well screw dailies what will really get ppl online is a Yulia arena
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Lugh Crow-Slave
1839
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Posted - 2016.04.10 12:51:21 -
[34] - Quote
Lan Wang wrote:Dror wrote:Lugh Crow-Slave wrote:You mean from ~1 hr to -2 minuts
And pve doesn't need to be any more rewarding is already what most ppl do in the game
CCP should not attempt to make any choice in gameplay inherentlybetter than another and they should not give a pair any definitive goal More players logged on is more of a potential fleet. End of discussion. yeah sure because nobody really cares about a fleet "i just logged on to do my daily then going out, sorry"
What this never happens in any other game with dailies?
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Lugh Crow-Slave
1839
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Posted - 2016.04.10 13:07:28 -
[35] - Quote
Aluanna wrote:Honestly I'm on the fence about this..
Personally, I don't like the pressure to log in daily.. I'd much rather see this as a weekly thing that requires more effort, but also gives more reward..
Assuming it's going to be implemented..
Like every 6 days you log on and kill X NPC ships OR player ships, OR mine X ore (Not a checklist, just alternatives for those who don't partake in PVE)
And once that is done you get X free SP (say 50k) It's just like the dailies, only the pressure is to log on weekly and put a little effort in, not daily find a random anomaly, warp in, kill one ship, dock up and log out..
So you understand the concept behind dailies in eve is faulty at best but you want the bonuse XP
I think this sums up the reasons ppl support this idea
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Lugh Crow-Slave
1841
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Posted - 2016.04.10 13:42:01 -
[36] - Quote
T-Jay Charante wrote:I originally thought this was a terrible idea, this has no place in Eve etc. agreeing with many in the thread. Over the past few days my opinion has changed.
After watching various streams lately, Spectre fleet, Boat, Zarvox to name a few, and how much fun Eve can be when you hit low sec and null. This is what Eve is about and I started to wonder exactly how many new people that try the game actually stick around long enough to experience any of it. Would this be the carrot that gets newer players to stick around long enough to experience the better parts of the game? I think it could well be.
Eve is a wonderful game, people just don't get the chance to see its full potential and that's a shame.
This is not only about new players, we all have 3 capsuleers per account and 2 of them are rarely used other than for afk activities. With Eve having one of the best character creations out there, it seems such a waste. This would allow us to have more fun with our other 2, rather than see them rot away in some Captain Quarters.
Dailies are horrible, but as far as being rewarded for these, there is no game out there than offers a more valuable reward. The positives to this new feature heavily outweigh the negatives. People arguing about how unfair it is if they can't login every day etc. I understand but would you rather see 20k online when you do log in, or potentially 40k+?
There are plenty of ppl who have played eve for years that never leave hs and there are players from a day one that get pulled into null. It's not time players need but direction and go kill one belt rat is not direction
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Lugh Crow-Slave
1841
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Posted - 2016.04.10 13:49:47 -
[37] - Quote
T-Jay Charante wrote:Lugh Crow-Slave wrote:T-Jay Charante wrote:I originally thought this was a terrible idea, this has no place in Eve etc. agreeing with many in the thread. Over the past few days my opinion has changed.
After watching various streams lately, Spectre fleet, Boat, Zarvox to name a few, and how much fun Eve can be when you hit low sec and null. This is what Eve is about and I started to wonder exactly how many new people that try the game actually stick around long enough to experience any of it. Would this be the carrot that gets newer players to stick around long enough to experience the better parts of the game? I think it could well be.
Eve is a wonderful game, people just don't get the chance to see its full potential and that's a shame.
This is not only about new players, we all have 3 capsuleers per account and 2 of them are rarely used other than for afk activities. With Eve having one of the best character creations out there, it seems such a waste. This would allow us to have more fun with our other 2, rather than see them rot away in some Captain Quarters.
Dailies are horrible, but as far as being rewarded for these, there is no game out there than offers a more valuable reward. The positives to this new feature heavily outweigh the negatives. People arguing about how unfair it is if they can't login every day etc. I understand but would you rather see 20k online when you do log in, or potentially 40k+? There are plenty of ppl who have played eve for years that never leave hs and there are players from a day one that get pulled into null. It's not time players need but direction and go kill one belt rat is not direction And that is exactly why this new feature could help those players that never leave high sec, actually gain a few skill points in the other capsuleers, experiment with other aspects of the game and not care about getting them blown up. As said, I hated this idea at first, but I only see positives with very little negatives.
Again the result (ppl getting sp) is not what most of us are taking issue with. It's how they are gaining that sp. We don't want ccp telling players what to do how to do it or how often
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Lugh Crow-Slave
1843
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Posted - 2016.04.10 14:08:44 -
[38] - Quote
Dror wrote:Lugh Crow-Slave wrote:Aluanna wrote:Honestly I'm on the fence about this..
Personally, I don't like the pressure to log in daily.. I'd much rather see this as a weekly thing that requires more effort, but also gives more reward..
Assuming it's going to be implemented..
Like every 6 days you log on and kill X NPC ships OR player ships, OR mine X ore (Not a checklist, just alternatives for those who don't partake in PVE)
And once that is done you get X free SP (say 50k) It's just like the dailies, only the pressure is to log on weekly and put a little effort in, not daily find a random anomaly, warp in, kill one ship, dock up and log out.. So you understand the concept behind dailies in eve is faulty at best but you want the bonuse XP I think this sums up the reasons ppl support this idea It absolutely should. SP is quite obviously the whole reason for its announcement. There's no problem with rewarding log-on behavior either. It would exist automatically without SP, as players would start a production queue or check out a fresh market, increasing the amount of potential trade hubs and combat activities. Welcome to logic.
Then reward me for logging on but don't give me tasks that I would only do in order to get this sp
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Lugh Crow-Slave
1843
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Posted - 2016.04.10 14:10:27 -
[39] - Quote
Big Lynx wrote:Lugh Crow-Slave wrote: We don't want ccp telling players what to do how to do it or how often
Are they? And why are you speaking for all other players, when you only know the opinion of a minorty on forums?
Because I remember how this Gabe was and sometimes still is advertised
A sand box game where you are given tools and a play place to make what you want with them
Not a theme park where you ate guided around to the differant attractions
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Lugh Crow-Slave
1844
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Posted - 2016.04.10 14:31:38 -
[40] - Quote
sero Hita wrote:I am generally quite possitive about the changes CCP has done the last years, but with this I have this nagging feeling that the motive behind is more sinister. The claim is more will log in, but it will be only briefly to get the SP, defating its purpose. Dailies and weeklies made me quit SWTOR, as I in the end hated logging in just to repeat the same **** I did every day. So as this does not have the wanted affect, let us then look at what is does do.... it injects quite a lot of SP into the system. That is convinient just after SP trading was implemented. You can create 6 extra injectors per year per char. that is potentially (In an extreme best case scenario) 18 extra extractors bought from CCP for each account. Nice way to make money, it will not get more people in space for longer periods of time though.
The goal of dailies is not to get more people playing just to get more ppl to log in increasing log in averages and thus will do just that. It's not a change to make things better for players but a change to make things better for ccp
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Lugh Crow-Slave
1847
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Posted - 2016.04.10 15:09:09 -
[41] - Quote
Zoltan Cole wrote:Lugh Crow-Slave wrote:The goal of dailies is not to get more people playing just to get more ppl to log in increasing log in averages and thus will do just that. It's not a change to make things better for players but a change to make things better for ccp ..Quite the claim. Fortunately for game development, more players logged in simultaneously is more on TS and more ready to do something interesting. Lugh Crow-Slave wrote:Then reward me for logging on but don't give me tasks that I would only do in order to get this sp
..
A sand box game where you are given tools and a play place to make what you want with them
Not a theme park where you ate guided around to the differant attractions It's odd that a single and basically-immediate action can inspire such claims like "it's not a sandbox game anymore". The ludicrousness is argumentatively self-defeating. If there's no suggested alternative for such a simple action and such an effective reward (including getting players undocked), there's surely no reason to post. Enjoy.
How this effects the sandbox is of your ad value to one task you detract it from other
This first iteration will not do that but they add more and more and suddenly people are no longer setting their own goals they ate just doing the highly rewarding goals set by ccp
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Lugh Crow-Slave
1849
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Posted - 2016.04.10 15:53:25 -
[42] - Quote
Zoltan Cole wrote:Lugh Crow-Slave wrote:Zoltan Cole wrote:Lugh Crow-Slave wrote:The goal of dailies is not to get more people playing just to get more ppl to log in increasing log in averages and thus will do just that. It's not a change to make things better for players but a change to make things better for ccp ..Quite the claim. Fortunately for game development, more players logged in simultaneously is more on TS and more ready to do something interesting. Lugh Crow-Slave wrote:Then reward me for logging on but don't give me tasks that I would only do in order to get this sp
..
A sand box game where you are given tools and a play place to make what you want with them
Not a theme park where you ate guided around to the differant attractions It's odd that a single and basically-immediate action can inspire such claims like "it's not a sandbox game anymore". The ludicrousness is argumentatively self-defeating. If there's no suggested alternative for such a simple action and such an effective reward (including getting players undocked), there's surely no reason to post. Enjoy. How this effects the sandbox is of your ad value to one task you detract it from other This first iteration will not do that but they add more and more and suddenly people are no longer setting their own goals they ate just doing the highly rewarding goals set by ccp Yet, the net whole is more players online. That's neat -- the game progression being mostly offline is an absolutely awful design for an MMO, especially that with a deep economy, and even more because of the limitations it puts on options (and thus interest). Players should be logging in and doing ******* spreadsheets because they know it makes them more money to reprocess X and produce Y than farming PvE anoms (and AFK!). This is min-maxing and it's mostly what video games / RPGs are. Digressing, if SP is supposed to be a thing in this progression of the game's development, players are where "it's" at. This whole idea of a single rat encounter giving 10k SP making all of EVE Online some forced experience is complete drivel. Can it please stop.
I just said this first iteration of this will not change anything so no I'm not complaining about one rat
And there is nothing wrong with players being able to play without logging in that one of the better things about eve. I can have a wife and kid yet still play eve because I don't need to constantly log in.
Players can log in and play as often and for add long as they want and each is just as valid
Punishing players who enjoy playing this game one easy by rewarding people who play it another is bad for a sand box
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Lugh Crow-Slave
1850
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Posted - 2016.04.10 16:08:57 -
[43] - Quote
Eve in four years
Log in
Kill 5 rats
Mine 13000 veld
Build 10 frigs
Hack 4 relic cans
Hack 4 data cans
"Hay we are forming a team for arena you in? "
"Nah I still need to finish 3 security missions and enter 5 wormholes then I think I'll log"
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Lugh Crow-Slave
1850
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Posted - 2016.04.10 16:18:33 -
[44] - Quote
Zoltan Cole wrote:Krevnos wrote:T-Jay Charante wrote:All they have to do is give multiple options in the daily list that cover all aspects of the game, that you would probably be doing any way if you undock, and the problem is solved. Killing a rat was mentioned in the OP, I'm sure they have more to the system than that sole activity. Really?? How long have you been playing Eve? Shall we go through a list of just a few instances where CCP has failed to expand adequately on features?: Walking in stations (introduced as a half-baked feature, stayed that way) Drifters (gameplay never evolved) Null sec escalation complexes (many were missing for 8 years, some still aren't right) Ghost Fitting (never actually made it to server) The Rorqual (LOL) The Certificates system (useless feature at best and down-right misleading at worst) New camera (still disgusting, most have switched it off and switch it off again every time CCP switches it on for us after a patch) The second generation launcher (it was so bad many players never switched from the legacy one). We have now moved the the third generation one. New probe scanner (still inferior to old one, I switched it off). Corporation management interface. After 12 years it's still a confusing heap of options that sometimes work when you find them. Scanner overlay - an irritating pop-up that everyone accidentally brings up when they're trying to target whoever is warp disrupting them. Love, making minigames for WIS, Drifter gameplay being fulfilling and impacting, etc. -- foremost, aren't features to improve retention and the PCU. Just as well, they aren't as simple as "does X, gets SP". This is, and it's a worthy feature because of its benefits. Lugh Crow-Slave wrote:I just said this first iteration of this will not change anything so no I'm not complaining about one rat
And there is nothing wrong with players being able to play without logging in that one of the better things about eve. I can have a wife and kid yet still play eve because I don't need to constantly log in.
Players can log in and play as often and for add long as they want and each is just as valid
Punishing players who enjoy playing this game one easy by rewarding people who play it another is bad for a sand box "There is nothing wrong with players being able to play without logging in."
If the player can't play, why should they be rewarded? If the player can play, why shouldn't they be? If the player has enough patience for the SP system, they surely have enough to play the game when they can for whatever amount of progression. It would plausibly be much less than the 20y of queues. Injectors have pushed real money into the SP equation more than ever, so it's not even about whether or not a player can play.. unless they're poor. Isn't being rewarded SP for activities exactly the same as the game is now except with more options? That player's not at work making real money, nor grinding for ISK, but is still being rewarded for playing the game / being part of the action. Those who can't play aren't losing anything, just missing out. Yet the point remains, if SP is that much of a determiner for enjoyment of the game, there's no reason for it to exist. All the complaints here about missing out on some 10k SP should be talking about how new characters are missing out on 10 or 50 or 100M SP, with the same amount of empathy. It's the same feeling. What makes veterans missing 10k SP any more relevant than newbies quitting the game because every niche they are interested in has a 5M SP training queue? Nothing. Welcome to the silence that is the SP discussion.
Just because I'm not logged in doesn't mean I'm not paying. Hell I have fced before without even being at a PC
I'll take it you never played many long duration table top RPGs like dnd
You didn't need to all be sitting down at a table with a board in front of you and you didn't need any preset goal or quest all you needed was the other people in your group and a few pie defined rules. This magic has been lost in most games but has still managed to stick around with eve
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Lugh Crow-Slave
1850
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Posted - 2016.04.10 16:25:31 -
[45] - Quote
Aluanna wrote:Lugh Crow-Slave wrote:Aluanna wrote:Honestly I'm on the fence about this..
Personally, I don't like the pressure to log in daily.. I'd much rather see this as a weekly thing that requires more effort, but also gives more reward..
Assuming it's going to be implemented..
Like every 6 days you log on and kill X NPC ships OR player ships, OR mine X ore (Not a checklist, just alternatives for those who don't partake in PVE)
And once that is done you get X free SP (say 50k) It's just like the dailies, only the pressure is to log on weekly and put a little effort in, not daily find a random anomaly, warp in, kill one ship, dock up and log out.. So you understand the concept behind dailies in eve is faulty at best but you want the bonuse XP I think this sums up the reasons ppl support this idea I understand the concept and who wouldn't want the bonus? But what I meant, or intended to mean was that knowing CCP (looking at skill injectors and the heaps and heaps of negative feedback that CCP then turned around and said was positive) they will implement it regardless, So with that in mind, I was just trying to think of less awful ways to go about this.. Feeling the pressure to spend 5 minutes once every 22 hours vs feeling the pressure to spend 20 min every weekend is very different.. And I for one - assuming this feature will be implemented regardless of what the community says - would rather spend 20 min every 6 days rather than 5 minutes every day, Some days we just don't want to, or don't have time, or can't play. That makes most of us (I assume) feel like we are missing out. Not having time/ability/want to spend 20 min every 6 days is much harder to justify. Dror wrote:It absolutely should. SP is quite obviously the whole reason for its announcement.
There's no problem with rewarding log-on behavior either. It would exist automatically without SP, as players would start a production queue or check out a fresh market, increasing the amount of potential trade hubs and combat activities. Welcome to logic. I don't see a problem supporting log on behavior, I would just rather see it weekly than daily. Or even monthly.. That way you can spread the task out over a longer time. With a daily reward for killing a single NPC people are ABSOLUTELY going to log on, grab any old frigate, find the nearest anomaly, warp in, kill a single ship, grab the reward, dock back up and log out. With a bigger task it might actually encourage teaming up. For example, say the reward is over the month, but requires you to kill 500 NPC ships. It's pretty easy to kill 500 NPC's in a month, but say you have a friend online and you both have yet to complete your monthly bonus. So you fleet up and run around doing anomalies or missions or belt rats together, each ship counting towards both of your rewards, it would make getting the bonus more fun in my eyes.
Problem I see with making it such a large task is that means it's even more time I'm spending out grinding rather than doing what I want at least with one npc a day that's only 365 extra rates worth of grind I need every year.
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Lugh Crow-Slave
1850
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Posted - 2016.04.10 16:34:27 -
[46] - Quote
Zoltan Cole wrote:Lugh Crow-Slave wrote:I'll take it you never played many long duration table top RPGs like dnd
You didn't need to all be sitting down at a table with a board in front of you and you didn't need any preset goal or quest all you needed was the other people in your group and a few pie defined rules. This magic has been lost in most games but has still managed to stick around with eve
As it is, the announcement is for taking out a single rat for a reward of 10k SP. The relevance of AFK FCing seems minimal. More players logging on to do their task is more characters to FC. The equation is obvious, so what exactly is the point being made? Aluanna wrote:I don't see a problem supporting log on behavior, I would just rather see it weekly than daily. Or even monthly.. That way you can spread the task out over a longer time.
With a daily reward for killing a single NPC people are ABSOLUTELY going to log on, grab any old frigate, find the nearest anomaly, warp in, kill a single ship, grab the reward, dock back up and log out. There are no metrics for this and no reason for such a claim. If it's to benefit new players (obviously -- it's 10k SP), what's to say that there's established a "log-off automatically" mentality.. Nothing. They're online and getting experience. That's what the company believes retention comes from. They've stated the same for grouping, so it's within reason to bet on them planning that as well. Yet, the announced version is the most direct method of getting players online and undocked (and retained by lowering that queue -- interesting correlation).
There are more organic ways to get ppl to log in that CCP had managed to do b4 without them being the express goal and without telling players this is what they should do
And powwow logging on just to get the SP are probably just going to log on kill rat log off.
Add to the FC thing I was giving that add an example of how toy can play the game and s have an impact on other people playing without needing to be logged in. Showing how that playstyle is not detrimental to the game and equally as valid as playing while logged in
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Lugh Crow-Slave
1850
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Posted - 2016.04.10 16:35:21 -
[47] - Quote
Ruby Gnollo wrote:baltec1 wrote:I don't log in every day, I simply do not have the time every day to sit down at a PC to play a game. I have things I need to do, people to see, things to wash, food to eat and so on. People only spending time in a game at the weekend is a very real thing. So, if you have not enough time to play Eve, why the **** would you want to be treated like taking it ?
What?
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Lugh Crow-Slave
1851
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Posted - 2016.04.10 16:54:40 -
[48] - Quote
Zoltan Cole wrote:think of the newbie
OH quit it this is not for the new players and you know it
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Lugh Crow-Slave
1851
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Posted - 2016.04.10 17:12:25 -
[49] - Quote
Aluanna wrote:Lugh Crow-Slave wrote:Problem I see with making it such a large task is that means it's even more time I'm spending out grinding rather than doing what I want at least with one npc a day that's only 365 extra rates worth of grind I need every year.
Hence why I suggested that there should be far more ways to receive the reward than just PVE. be it kill X number of players, mine X number of ore units or complete x number of scans. You should be able to get the reward doing whatever it is you enjoy doing in this game. Limiting it to PVE, even if the task is trivial is just plain dumb.
What about people like me who play the game by managing an alliance providing content to others and teaching newbie how would I get the sp?
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Lugh Crow-Slave
1852
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Posted - 2016.04.10 17:25:55 -
[50] - Quote
u3pog wrote:Daily I won't bother, only casual player, but it you add weelkly and more challenging I might do it.
Don't worry when dailies work they will no doubt add weeklies,monthlie and special days
Oh don't forget the log in x days straight to get a unique item
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Lugh Crow-Slave
1852
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Posted - 2016.04.10 17:37:08 -
[51] - Quote
Amarisen Gream wrote:40+ pages.
As has been stated, there are tons of other features that need cleaned up, that are more important than a daily reward program for logging on.
But, if i have read enough, the consent is! WE DO NOT WANT DAILIES. This is EVE, not WoW or any other grind based MMO. So please, rethink this...
I know the OP was the stepping stone to more features built on this one. But, as has been stated, we have tons of features already that are half ***ed and not complete.
Put more man power on the Ghost fitting window, redoing the PVE combat experiences, being able to swap toons without having to quit the game.
xoxo
Wait you mean use game play to get ppl to log in not hand outs?
What are you mad?
One way to do it is implement your fw idea of letting individuals join fw without the entire corp
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Lugh Crow-Slave
1853
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Posted - 2016.04.10 17:56:13 -
[52] - Quote
And for the people saying your should be rewarded for logging in more than the people who don't this idea is still bad
Say you can only log in on the week end but you spend 5 hrs a day so 10hrs a week
Yet I'm rewarded more than you because I log in two minutes every day are my 14 minuts a week better for the game than your 10hrs
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Lugh Crow-Slave
1853
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Posted - 2016.04.10 18:00:53 -
[53] - Quote
Moac Tor wrote:Zoltan Cole wrote:Yet, the net whole is more players online. That's neat -- the game progression being mostly offline is an absolutely awful design for an MMO SP Progression happens offline, yet game progression certainly happens online (or at least online in the meta sense). Eve progression is a hard concept to grasp for most newbies, progression depends solely upon what goal you set yourself and not grinding towards some arbitrary level cap.
This exactly
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Lugh Crow-Slave
1854
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Posted - 2016.04.10 18:10:41 -
[54] - Quote
Quisten wrote:Lugh Crow-Slave wrote:And for the people saying your should be rewarded for logging in more than the people who don't this idea is still bad
Say you can only log in on the week end but you spend 5 hrs a day so 10hrs a week
Yet I'm rewarded more than you because I log in two minutes every day are my 14 minuts a week better for the game than your 10hrs I could probably accept if they rewarded ISK for these dailies, if they really wanted to make EVE more like WoW. But certainly not SP.
Same
And considering the majority of new players I talk to have the sp to branch out but are to afraid to lose ships this would probably be better for them
And it would scale better if it was say 10 mil that's alot to a new bro and definitely worth logging in every day but after a few months you make 2x that in an hr letting you be free to do what you want without worrying about them
With SP the older you are the more the sp is worth do to the diminishing returns of skill injectors.
But this is not for new players this is fit ccps numbers
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Lugh Crow-Slave
1854
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Posted - 2016.04.10 18:21:15 -
[55] - Quote
Kieron VonDeux wrote:Welcome to the End. It was fun while it lasted.
Lo eve won't end or just won't be what we enjoy it will be just shy other hand holding mmo
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Lugh Crow-Slave
1855
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Posted - 2016.04.10 18:26:47 -
[56] - Quote
Tomika wrote:Lugh Crow-Slave wrote:Same
And considering the majority of new players I talk to have the sp to branch out but are to afraid to lose ships this would probably be better for them
And it would scale better if it was say 10 mil that's alot to a new bro and definitely worth logging in every day but after a few months you make 2x that in an hr letting you be free to do what you want without worrying about them
With SP the older you are the more the sp is worth do to the diminishing returns of skill injectors. The sp fir a vet is I worth 3x as much as it is for a new player But this is not for new players this is fit ccps numbers 55 posts you made already in this thread, and they're becoming increasingly illegible. Maybe it's time for a break?
Good sir out of the 55 there were far more illegible posts than this if you had the time to count then I'm sure you had the abulity to fir and quote a better one
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Lugh Crow-Slave
1855
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Posted - 2016.04.10 18:30:26 -
[57] - Quote
Jenn aSide wrote:Kieron VonDeux wrote:Welcome to the End. It was fun while it lasted. While funny, I'd like to point out how counter productive this is. EVERY time there is a change (good or bad) people start talking about the end of EVE and "minus a million accounts!!" and such. Eventually it has a 'crying wolf' affect on people, especially CCP. Right now Rise and Co. are probably sitting back thinking "hmm, usual end of the world/game hurf blurf, that must mean the idea is fine". This is why I'm careful to say that a change is bad on it's one merits but it probably won't kill the game, like skill trading (which I continue to oppose). Anger is natural but it doesn't serve to change the minds of the powers that be. Reason does (sometimes lol).
To be honest I don't think any feed back in this thread will stop this change ccp knows is not going to be what many players want but they also know there is enough of them that will do dailies to achieve the goal
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Lugh Crow-Slave
1855
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Posted - 2016.04.10 18:47:33 -
[58] - Quote
Rain6639 wrote:The only question I'm interested in is how they will adjust the number of SP awarded per day. I see it as a matter of balance at this point.
What 27% of base daily sp to much or to little
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Lugh Crow-Slave
1855
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Posted - 2016.04.10 18:54:17 -
[59] - Quote
Rain6639 wrote:It's not a stretch of the imagination to understand the benefit of awarding SP for kills eventually. Based on material costs perhaps. In that scenario, value for PLEX kills wouldn't increase the SP reward. Seems like a good measure of contributing to game activity.
Maybe the SP reward could be set by a 75% reduction of benefit compared to Injectors, so for killing an injector's going rate you get 25% of the highest SP tier (150k SP) which would be 30k or so.
This proposed SP reward for killing one NPC is very high, balanced only by the daily limit of 1. In terms of value killed vs SP it's ridiculous.
Those players who accepted the logic that SP in Injectors was earned by someone might agree that SP awarded for kills is ok when it is a result of removing value from the game through destruction.
How would you account for injectors fluctuating in price of it ever happened
Also is it everyone on the kill that get a split like with bounties or is it the final blow?
Citadel worm hole tax
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Lugh Crow-Slave
1855
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Posted - 2016.04.10 19:13:45 -
[60] - Quote
Rain6639 wrote:Lugh Crow-Slave wrote:Rain6639 wrote:It's not a stretch of the imagination to understand the benefit of awarding SP for kills eventually. Based on material costs perhaps. In that scenario, value for PLEX kills wouldn't increase the SP reward. Seems like a good measure of contributing to game activity.
Maybe the SP reward could be set by a 75% reduction of benefit compared to Injectors, so for killing an injector's going rate you get 25% of the highest SP tier (150k SP) which would be 30k or so.
This proposed SP reward for killing one NPC is very high, balanced only by the daily limit of 1. In terms of value killed vs SP it's ridiculous.
Those players who accepted the logic that SP in Injectors was earned by someone might agree that SP awarded for kills is ok when it is a result of removing value from the game through destruction. How would you account for injectors fluctuating in price of it ever happened Also is it everyone on the kill that get a split like with bounties or is it the final blow? Goblin had a good system where he paid out based on the percent damage on a killmail. SP rewarded would need to be a rolling figure based on the trading price of PLEX.
Now this defiantly favors older players over newer ones
And what I meant by the price not being set is what if some group tanks the market price of injectors in order to exploit this. Not saying it's likely or easy but it is a possibility to be accounted for
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Lugh Crow-Slave
1855
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Posted - 2016.04.10 19:37:31 -
[61] - Quote
Rain6639 wrote:Lugh Crow-Slave wrote:Rain6639 wrote:Lugh Crow-Slave wrote:Rain6639 wrote:It's not a stretch of the imagination to understand the benefit of awarding SP for kills eventually. Based on material costs perhaps. In that scenario, value for PLEX kills wouldn't increase the SP reward. Seems like a good measure of contributing to game activity.
Maybe the SP reward could be set by a 75% reduction of benefit compared to Injectors, so for killing an injector's going rate you get 25% of the highest SP tier (150k SP) which would be 30k or so.
This proposed SP reward for killing one NPC is very high, balanced only by the daily limit of 1. In terms of value killed vs SP it's ridiculous.
Those players who accepted the logic that SP in Injectors was earned by someone might agree that SP awarded for kills is ok when it is a result of removing value from the game through destruction. How would you account for injectors fluctuating in price of it ever happened Also is it everyone on the kill that get a split like with bounties or is it the final blow? Goblin had a good system where he paid out based on the percent damage on a killmail. SP rewarded would need to be a rolling figure based on the trading price of PLEX. Now this defiantly favors older players over newer ones And what I meant by the price not being set is what if some group tanks the market price of injectors in order to exploit this. Not saying it's likely or easy but it is a possibility to be accounted for Considering that SP and by extension Injectors are the crack cocaine of EVE I don't see this type of manipulation being possible. Local manipulation was solved with Forex, and the Greater EVE Market Cabal is only so good at manipulation either. The group you're imagining would need more market pull and coordination than anyone in EVE ever.
I think people said a similar thing about anyone buying enough to max out a toon
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Lugh Crow-Slave
1856
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Posted - 2016.04.10 20:59:19 -
[62] - Quote
Carrion Crow wrote:CCP you are probably going to implement this, no matter how much negative feedback you get.
However, before you do I ask you to consider this from the persective of new players ( who I belive this is aimed at ).
The thrill and lure of eve is not from quicker skill progression or shooting a predetermined rat to get a daily gift.
Eve is a universe. A complex one and a dangerous one.
The sense of achievement comes from accomplishing real goals in this universe:
The first trip into lawless space...
The shakes you get in your first pvp fight...
The sense of overwhelming incredulity as you make your first solo kill...
Venturing into a wormhole that says "deadly"...
If anything, new kids should be rewarded with "skills" for hitting these amazing life stages.
Not for undocking to kill some random hisec NPC.
Make eve better. Make the beginning of the game mean something.
See sp for achievements is much better as this guides people and shows them what they can do not what they need to do . And it's up to the player at what pace they want to do it.
Citadel worm hole tax
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Lugh Crow-Slave
1856
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Posted - 2016.04.10 21:21:41 -
[63] - Quote
I really do like what was brought up on the last page (better than this)
Where instead of dailies for SP or was one time achievements.
Of course that's only if this was meant to help new players and not to boost daily log ins:/
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Lugh Crow-Slave
1856
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Posted - 2016.04.10 21:23:37 -
[64] - Quote
Double
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Lugh Crow-Slave
1856
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Posted - 2016.04.10 21:24:24 -
[65] - Quote
Sean Parisi wrote:As someone with 130m sp I support this. I do believe that maybe the rewards could be banked over a 3 day period and some of the requirements could be modified to make the act of obtaining the SP more dangerous. But over all the ability to actually be rewarded for activity (which is apparently casual?) is not bad as long as it does not become main stay. It will encourage more interaction and allow new players to feel like their activity has slightly more value.
The only issue I really see with this is the compulsive need for min maxers to log on daily even when they do not want to. Otherwise I see no issue - it is just another incentive. In regards to the argument of "making sp out of nowhere" - well; whenever a skill injector is used it can possible destroy up 400k SP into thin air.
Most of the negativity with this seems to just be a twitch reaction of "ermg its a daily from WoW".
But again just because someone plays logged in why should they be rewarded over someone who plays logged out.
This is coming from someone who logged in 285 days last year (at least that's what my api says)
Citadel worm hole tax
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Lugh Crow-Slave
1856
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Posted - 2016.04.10 21:41:03 -
[66] - Quote
Sean Parisi wrote:Lugh Crow-Slave wrote:Sean Parisi wrote:As someone with 130m sp I support this. I do believe that maybe the rewards could be banked over a 3 day period and some of the requirements could be modified to make the act of obtaining the SP more dangerous. But over all the ability to actually be rewarded for activity (which is apparently casual?) is not bad as long as it does not become main stay. It will encourage more interaction and allow new players to feel like their activity has slightly more value.
The only issue I really see with this is the compulsive need for min maxers to log on daily even when they do not want to. Otherwise I see no issue - it is just another incentive. In regards to the argument of "making sp out of nowhere" - well; whenever a skill injector is used it can possible destroy up 400k SP into thin air.
Most of the negativity with this seems to just be a twitch reaction of "ermg its a daily from WoW". But again just because someone plays logged in why should they be rewarded over someone who plays logged out. This is coming from someone who logged in 285 days last year (at least that's what my api says) Sure - but you get rewarded regardless for being logged out. You could also hypothetically run +5's for that entire period while skilling up. Where as me as an active player might not have that luxury as I would be at more total risk. So if I come into the game and actively contribute daily - as I currently do. Why not? You aren't losing anything. I don't want you to stop getting SP for being logged off - but what is wrong with providing a bit more acceleration for people who do actually engage in game? The great thing about this game is I can advance while logged off - but at the same time this is not a bad incentive. Forcing people out into the world will only lead to more interaction in one form or another. For example if you are a lowsec pirate? Well - you want your SP so you warp to a belt to get it. Now you are engaged in a fight with other players because they saw you warp there.
This idea that by being logged off I'm not interacting or participating is flawed.
I do not need to be logged in to have a meaningful impact on someone or for someone to have a meaningful impact on me.
And I do not get rewarded for not being logged in in fact I'm punished with a deduction of 10ksp and if I'm using +5i only gain 2k then you have the ppl that log in Kill the rat and log out still using +5s
Citadel worm hole tax
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Lugh Crow-Slave
1856
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Posted - 2016.04.10 22:11:21 -
[67] - Quote
Tippia wrote:Rain6639 wrote:Tippia seriously do you have a character that has engaged in PVP or PVE ever, it would help me take you seriously right now. Then your lack of logic and reasoning has disqualified you from being a part of this conversation, and all your arguments from being ever remotely relevant to anything ever.
Lol you can't really disqualify someone from discussing a topic even if some of their post are trolls
However your point about her idea making things worse is spot on and shows if she was not trolling them she does have a lack of understanding as to what is wrong with the idea
Citadel worm hole tax
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Lugh Crow-Slave
1856
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Posted - 2016.04.10 22:34:31 -
[68] - Quote
beakerax wrote:Someone on the other thread described this as "carrot on a stick". I like that. Chase the carrot, or you get the stick.
Lol I think it's more chase the carrot or get scraps
Citadel worm hole tax
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Lugh Crow-Slave
1857
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Posted - 2016.04.10 22:45:02 -
[69] - Quote
Rain6639 wrote:actually it's chase the carrot or you get the no carrot.
I forego training implants in my PVP characters, same thing.
But you can still actively engage in your playstyle and use the implants you just choose not to.
People will have to play the way ccp wants for them to get this sp
Not to mention many people already want to forgo training implants and attributes because there is extra risk with some styles of play compared to others with no extra gain
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Lugh Crow-Slave
1857
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Posted - 2016.04.10 22:51:33 -
[70] - Quote
You can pvp with implants
You can't kill a rat without logging in
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Lugh Crow-Slave
1857
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Posted - 2016.04.10 23:04:19 -
[71] - Quote
Rain6639 wrote:I can not pvp without logging in too
scratch that, what I should say is you've lost me, and I think anyone else too.
Implants are not the same as dailies
One forces a playstyles the other makes playstyles riskier
Also you most certainly can pvp without logging in
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Lugh Crow-Slave
1859
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Posted - 2016.04.10 23:08:39 -
[72] - Quote
Rain6639 wrote:I'll just pretend my goal was to misconstrue the discussion and that I've succeeded.
Lol not like it mattered to ccp in the first place there is no way they won't implement this
Citadel worm hole tax
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Lugh Crow-Slave
1859
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Posted - 2016.04.10 23:27:52 -
[73] - Quote
Rain6639 wrote:and it will be a whole new world.
I just want to share some basic advice going forward. CCP will do what they want. Assuming that is true, what's important as an individual player is making sure you get over the feelings and try to make best with how it changes things.
Just go with it.
Know what I think I would feel much better if ccp did one of two things
A. Clearly explain how they belive yelling people how and how often to play their game fits what they feel eve is
Even if what they feel eve is is differant from what they felt in the past at least be upfront about it.
Or have the respect to tell us this really is nothing more than an attempt at raising numbers
Now I know I won't get this answer just because there is no way they can read post by post and see this but I suppose I'll try
Citadel worm hole tax
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Lugh Crow-Slave
1859
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Posted - 2016.04.11 00:43:21 -
[74] - Quote
Rain6639 wrote:Lugh Crow-Slave wrote:Rain6639 wrote:and it will be a whole new world.
I just want to share some basic advice going forward. CCP will do what they want. Assuming that is true, what's important as an individual player is making sure you get over the feelings and try to make best with how it changes things.
Just go with it. Know what I think I would feel much better if ccp did one of two things A. Clearly explain how they belive yelling people how and how often to play their game fits what they feel eve is Even if what they feel eve is is differant from what they felt in the past at least be upfront about it. Or have the respect to tell us this really is nothing more than an attempt at raising numbers Now I know I won't get this answer just because there is no way they can read post by post and see this but I suppose I'll try Their ability to give levelheaded explanations about the motivations behind changes left with Soundwave
falcons pretty good about it to.. though i havent seen anything from him is he gone too?
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Lugh Crow-Slave
1863
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Posted - 2016.04.11 00:58:36 -
[75] - Quote
Rain6639 wrote:Lugh Crow-Slave wrote: falcons pretty good about it to.. though i havent seen anything from him is he gone too?
As far as I know Falcon is still kicking. He's okay and he has that older brother type of thing going on but he's still not how Soundwave used to be, very forthcoming especially in person.
oh certainly not as good as soundwave but there is a chance with his still there to get a clear answer
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Lugh Crow-Slave
1868
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Posted - 2016.04.11 01:21:37 -
[76] - Quote
Zoltan Cole wrote:Moac Tor wrote:Zoltan Cole wrote:Yet, the net whole is more players online. That's neat -- the game progression being mostly offline is an absolutely awful design for an MMO SP Progression happens offline, yet game progression certainly happens online (or at least online in the meta sense). Eve progression is a hard concept to grasp for most newbies, progression depends solely upon what goal you set yourself and not grinding towards some arbitrary level cap. Progression for the majority of demographics is bigger and better stuff. If it seems so interesting, look it up; but trying to claim, in a situation where SP is patched in every other expansion, that there's no problem is just baseless. \what?
not 100% sure what you said but progression is just moving forward with a goal
the idea that its something bigger and better is a little juvenile
Citadel worm hole tax
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Lugh Crow-Slave
1868
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Posted - 2016.04.11 01:33:49 -
[77] - Quote
Zoltan Cole wrote:Lugh Crow-Slave wrote:Zoltan Cole wrote:Moac Tor wrote:SP Progression happens offline, yet game progression certainly happens online (or at least online in the meta sense). Eve progression is a hard concept to grasp for most newbies, progression depends solely upon what goal you set yourself and not grinding towards some arbitrary level cap. Progression for the majority of demographics is bigger and better stuff. If it seems so interesting, look it up; but trying to claim, in a situation where SP is patched in every other expansion, that there's no problem is just baseless. \what? not 100% sure what you said but progression is just moving forward with a goal the idea that its something bigger and better is a little juvenile It's only "bigger and better" because that's how the game generally sets up progression rewards. Bigger ships are more effective at making ISK, and ordinarily at engaging multiple targets (because there's more of a chance they're smaller and weaker). If that's juvenile, then so is this game. The point is to experience the whole game..
bigger ships are generally worse when it comes to pvp and a titan sure as hell is not the best thing at making isk
in eve bigger is not better
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Lugh Crow-Slave
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Posted - 2016.04.11 01:57:45 -
[78] - Quote
bigger ships are not better they are different
the reason cruisers tend to be flown more is because they are more versatile being able to handle both large and small ships along with not being too slow when roaming. the lack of speed and versatility is what makes larger ships less common in pvp
and blops titans dreads along with several t1 battle ships are not better at making isk than ships smaller and cheaper than them
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Lugh Crow-Slave
1870
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Posted - 2016.04.11 03:24:42 -
[79] - Quote
Hopelesshobo wrote:This really needs to be expanded to all forms of professions, and not be restricted to warping to a belt, killing a rat and logging off. All of the other choices should be just as easy as shooting a belt rat.
A few examples... -Scanning any signature to 100% -Put 1,000,000 isk worth of stuff on the market -Completing a cycle on a mining laser -Completing any mission -Start or complete, research or production on a blueprint etc
no this really needs to not be implemented as there is no way to cover every play style in a balanced way
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Lugh Crow-Slave
1870
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Posted - 2016.04.11 03:34:35 -
[80] - Quote
Rain6639 wrote: I kind of thought it was a good point, perhaps the daily bonus could cycle between different tasks.
lol so not only does everyone now have to grind but now everyone needs to grind crap they have 0 interest in?
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Lugh Crow-Slave
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Posted - 2016.04.11 06:47:27 -
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Shallanna Yassavi wrote:Everyone's fixated on the 10k SP for shooting a rat-numbers, the tedium of a stupid daily. This is one of the things they would have to do to make F2P EVE. If they add more do-this-for-SP tasks, it will become a functional alternative to queueing up skills.
The next logical steps are ye olde XP "boosters" and making subscription optional.
... we don't want a f2p eve
f2p is what happens to a subscription mmo on its last legs
and the one rat for 10ksp is not what we are stuck on
what we are stuck on is ccp telling us how to play
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Lugh Crow-Slave
1872
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Posted - 2016.04.11 07:42:39 -
[82] - Quote
Luscius Uta wrote:If this happened few years ago, I would be excited about it. But nowadays I rarely shoot NPCs and most of my income comes from station trading and T2 manufacturing on my alt. I don't mind the game giving bonus SP to active players, but I mind when a supposedly sandbox game tells them what they should do to receive those SP. Either make sure that different ingame activities are rewarded or don't introduce this at all.
so your okay with ccp telling people how to play and how often just so long as it fits what you do. as has been stated b4 just because you are not logged in does not mean you are not actively playing the game
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Lugh Crow-Slave
1872
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Posted - 2016.04.11 08:05:43 -
[83] - Quote
Terrorfrodo wrote:With EVE getting older and older and the distance between eager, hyper-active newbies and the average veteran player growing, I think it makes sense to start rewarding activity in this way, even if it obviously is a step closer to WoW-like grinding games.
However, maybe it would be better to not give the reward for just any NPC... as proposed, it will be enough to warp into a hisec belt and shoot a 10k rat, which takes 2 minutes and poses zero risk. How about the reward is only triggered if the NPC was killed in low or null sec? Or only half the reward for hisec. This way new players are encouraged to leave hisec earlier and players in general have to take a minimum of risk for the reward.
but that is still forcing ppl into one type of game play its not getting new players sp that is the problem. its telling players how to play that is the problem
Citadel worm hole tax
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Lugh Crow-Slave
1875
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Posted - 2016.04.11 19:36:37 -
[84] - Quote
except back with the 24 hr queue i could still plan to set it up so i could log in when i had time it was not a hard set 22 hrs i could set it up to be month or even bi month this is EVERY day and it does punish those who can not log in every day
how about make them build so every day 1 rat adds to your counter but the counter never goes over 30
so say you cant log in for half a month when you do log in your counter is at 15/30 so you can go and kill 15 rats but if you stay logged off for a year its only 30/30 this still incentives logging on but its much more free for the player to do it
Citadel worm hole tax
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Lugh Crow-Slave
1875
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Posted - 2016.04.11 19:49:22 -
[85] - Quote
Necharo Rackham wrote:Lugh Crow-Slave wrote:
how about make them build so every day 1 rat adds to your counter but the counter never goes over 30
so say you cant log in for half a month when you do log in your counter is at 15/30 so you can go and kill 15 rats but if you stay logged off for a year its only 30/30 this still incentives logging on but its much more free for the player to do it
If this has to be implemented, then I'd rather go with something along the lines above. Especially as the goal is to try and encourage people to log in regularly (rather than daily). I would also be in favor of - say - only making it effective for players with under 10M SP (that's roughly 6 months in the game and it should be enough time for someone to find their feet - if they aren't logging in regularly at that point you've either already lost them, their corp situation isn't that interesting or they are not particularly inclined to log in regularly. To my mind this whole thing sounds rather manipulative and by extension disrespectful to your customer base.
the 10m thing would not work as CCP said the idea is supposed to affect all players and has nothing to do with NPE :/ but glad some one else sees the idea as reasonable
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Lugh Crow-Slave
1875
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Posted - 2016.04.11 20:02:39 -
[86] - Quote
Jethen Rama wrote:The problem is why you did it.
I can imagine the meeting: Random Dev: "Boss, we noticed that people who log in every day have 66.6% higher chance of subscribing" Boss: "Let's make them all log in at least once a day so that more people pay"
This is insane. Yes, people who log in a lot will pay for the game. It is not because they log in, it's because they LIKE IT. And as the result of liking it they both log in frequently and pay.
You want people to log in and pay for the game - make it more likable, don't bribe players with SP just to raise some meaningless statistic.
this is why i feel
Quote: make them build so every day 1 rat adds to your counter but the counter never goes over 30
so say you cant log in for half a month when you do log in your counter is at 15/30 so you can go and kill 15 rats but if you stay logged off for a year its only 30/30 this still incentives logging on but its much more free for the player to do it
would be a nice middle ground as its no where near as intrusive
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Lugh Crow-Slave
1875
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Posted - 2016.04.11 20:11:26 -
[87] - Quote
Ligraph wrote:Lugh Crow-Slave wrote:how about make them build so every day 1 rat adds to your counter but the counter never goes over 30
so say you cant log in for half a month when you do log in your counter is at 15/30 so you can go and kill 15 rats but if you stay logged off for a year its only 30/30 this still incentives logging on but its much more free for the player to do it
this would be a way to adapt dailies to fit your game rather than just copy past and jam it in I like this. Gives a reward for activity without players "losing" anything if they can't log in for a few days. Also, there should be counters and rewards for PvP (aggression/weapon timer maybe), and industry (start PI cycle, use BP, maybe complete contract or sell stuff). Maybe exploration as well (hack a can).
to be honest if it is just to get ppl in the game it should be the easiest damn thing possible as so it does not take anymore time than it needs keeping players free to do what they want
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Lugh Crow-Slave
1875
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Posted - 2016.04.11 20:16:10 -
[88] - Quote
Ligraph wrote:Lugh Crow-Slave wrote:Ligraph wrote:Lugh Crow-Slave wrote:how about make them build so every day 1 rat adds to your counter but the counter never goes over 30
so say you cant log in for half a month when you do log in your counter is at 15/30 so you can go and kill 15 rats but if you stay logged off for a year its only 30/30 this still incentives logging on but its much more free for the player to do it
this would be a way to adapt dailies to fit your game rather than just copy past and jam it in I like this. Gives a reward for activity without players "losing" anything if they can't log in for a few days. Also, there should be counters and rewards for PvP (aggression/weapon timer maybe), and industry (start PI cycle, use BP, maybe complete contract or sell stuff). Maybe exploration as well (hack a can). to be honest if it is just to get ppl in the game it should be the easiest damn thing possible as so it does not take anymore time than it needs keeping players free to do what they want True. But suppose all someone does is mining and industry. Or PvP...
then it takes about 60s to go to a belt and pop a frigate
what i'm saying is its very ez to do and takes little time
(unless what you were saying was they could do x or and not x and y if thats the case then yes i find that better)
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Lugh Crow-Slave
1875
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Posted - 2016.04.11 20:21:28 -
[89] - Quote
Gary Webb wrote:i love this idea. Its great for contrant generation. I'd like to see in the future, larger sp awards by sec status, therefor increasing the flow of players venturing into low and null for the promise of extra SP, thus creating a target rich environment! I think anything that helps players train to their goals faster is only going to make them log in more, spend more $$ (which im sure is part of CCP's motive) and best of all UNDOCK MORE! i saw someone mention in an earlier post a different reward for veterans. This i think would be a good idea as there does come a point where sp loses its value to a player. Be it a new booster that allows certIan items to be fit to ships for a short amount of time (cov ops cloak on a battleship) or something like that! just spit balling here. When you get to where I am in game, youre right in that zone where youre less inclined to log in every day as your queue is training that 57 day skill so you know you cant do anyhting new yet. I hope ccp expands on this. injectors have made things really interesting in eve again and I think this stands to do it even more. A lot of people are acting like this is going to train race x battleship to 5 overnight. this is not that. i think this is going to make for some amazingly fun fights
O.o you are joking right?
just because i had work one day you can fit a cov ops to your BB
Citadel worm hole tax
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Lugh Crow-Slave
1875
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Posted - 2016.04.11 20:31:38 -
[90] - Quote
Ligraph wrote:Lugh Crow-Slave wrote:Ligraph wrote: how about make them build so every day 1 rat adds to your counter but the counter never goes over 30
so say you cant log in for half a month when you do log in your counter is at 15/30 so you can go and kill 15 rats but if you stay logged off for a year its only 30/30 this still incentives logging on but its much more free for the player to do it
this would be a way to adapt dailies to fit your game rather than just copy past and jam it in
..... Well I meant x and y, but x or y is probably better.
aye with and it takes longer and everyone has to do something they would not normaly
with or people can chose what they want to do to get the SP
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Lugh Crow-Slave
1875
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Posted - 2016.04.11 20:37:48 -
[91] - Quote
CBrooksC wrote:Solution. You can only collect the daily rewards if you have less than 5,500,000 million skill points on that character. cb
did you miss the part of it having nothing to do with new players?
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Lugh Crow-Slave
1875
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Posted - 2016.04.11 20:40:29 -
[92] - Quote
Frostys Virpio wrote:beakerax wrote:CCP Rise wrote:So this leads us to where we are now, attempting to find ways to create more logins that also don't feel like such a punishment as the skill queue limitations did. How are dailies less punishing? With the old skillqueue, or even before the skillqueue, if you were going away for a bit or you didn't have time to play, you could put in a long skill and miss nothing. Dailies are not punishing. You get the reward for the one you do and that's where it ends. You don't lose anything for not logging. The daily idea is wrong for something completely different. The fact that people could not get 100% of the potential benefit should not be an issue for anyone. The player base here is just full of hypocrisy and feel 100% entitled to get 100% return of any opportunity if it involve SP. If people didn't feel entitled to getting it all, they would not be unhappy about potentially missing some because they work. They FEEL penalized because they think they SHOULD get it all when it reality, they would be getting 100% of the reward they deserve by fulfilling the requirement as many time as they can. Start feeling penalized when they remove stuff from you if you don't do something, not when they don't give you something if you didn't do the required action.
it is a penalty
the max sp gaind per day is going up by 10k
so if i cant log in i loss 10k sp
just like if i sell something i bought for 1M for 2M but i could have sold it for 3M i lost 1M i did not gain 1M
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Lugh Crow-Slave
1875
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Posted - 2016.04.11 21:11:02 -
[93] - Quote
Frostys Virpio wrote:beakerax wrote:Frostys Virpio wrote:Character with no active queue or no skill in an active queue are not penalized, they get exactly what they should. You think you are penalized because you fell entitled to those SP. And yet the queue was implemented, and there was much rejoicing. That does not mean you were penalized for failing the requirement of having an active training queue and an skill queued. Just that CCP wanted us to more easily fulfill one of those requirement.
either wayQuote: make them build so every day 1 rat adds to your counter but the counter never goes over 30
so say you cant log in for half a month when you do log in your counter is at 15/30 so you can go and kill 15 rats but if you stay logged off for a year its only 30/30 this still incentives logging on but its much more free for the player to do it
this would be a way to adapt dailies to fit your game rather than just copy past and jam it in
is a much less demanding system to get the same resaults as the old skill queue did
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Lugh Crow-Slave
1875
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Posted - 2016.04.11 21:24:01 -
[94] - Quote
Poranius Fisc wrote:Tipa Riot wrote:Thanks for posting some more about the reasoning behind ... but nothing has changed. You want to introduce a reward for logging in every day which can't be ignored without feeling uncomfortable (the whole purpose of the thing). With the "daily" skill queue update I could perfectly time and prepare for vacations or a couple of days off without losing skill points. With your daily quest, I have to login every single day at the same time +-2 hours, to avoid losing skill points. Sorry, but this is a worse deal than the skill queue update, where I actually had options. You always say, features which are not giving a meaningful choice should be given the axe, now you introduce exactly one of those ...  ... and yes, you are lazy, I can't believe this is the only idea in the world how to increase the number of login session per player. Why daily? It was not daily before! Why should your inactivity be equal to someone actively playing the game? Atypically, how much you put into a game is what you get out of it. Technically, you are not losing skill points, you are gaining extra. Also the window is said to be 22 hours. so it's technically any time after the 22 hour window opens. And yes, you are lazy. Maybe it should be adjusted to once a week, but still your way of gamming promotes "log in to adjust skill queues and log off. I'm getting the same SP as all those people actively playing". what about the ppl who do actively play but dont log in
like alliance leaders and ppl helping new players?
their activity just not worth the same as some bum sitting in an ore belt?
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Lugh Crow-Slave
1877
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Posted - 2016.04.11 21:45:36 -
[95] - Quote
Erihn Sabrovich wrote:Poranius Fisc wrote:
Why should your inactivity be equal to someone actively playing the game?
Atypically, how much you put into a game is what you get out of it.
Technically, you are not losing skill points, you are gaining extra. Also the window is said to be 22 hours. so it's technically any time after the 22 hour window opens.
And yes, you are lazy. Maybe it should be adjusted to once a week, but still your way of gamming promotes "log in to adjust skill queues and log off. I'm getting the same SP as all those people actively playing".
It's also true for board games... Some 5k go player who don't play much won't progress as fast as some other who is actively playing. Well, when it's about Go, Chess, Checkers, Backgammon, ... the more you play, the stronger you get... But also, the stronger you get, the more effort it'll require to continue to get stronger... At first, you can learn much by just watching some games and solving problems... but when your level increases, it'll require more and more active playing to get stronger. And even when it's about learning things, the more you progress, the more EFFORT you'll need... just reading lazily won't get you much anymore... The leaning curve is not only about time, it's also about effort put in the task... And it's definitively *NOT* a matter of staying idle a longer time...
except with chess i need to be there with the board to be actively playing with eve there are so many ways to play w/o being in the game
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Lugh Crow-Slave
1877
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Posted - 2016.04.11 21:49:48 -
[96] - Quote
Poranius Fisc wrote:Lugh Crow-Slave wrote: what about the ppl who do actively play but dont log in
like alliance leaders and ppl helping new players?
their activity just not worth the same as some bum sitting in an ore belt? I imagine your organization as a bunch of bodiless voices having no body in the game. Usually when I help people out, i'm not just sitting on team speak in the forums (I leave the forum work when I'm out mining, hoping someone shows up so I can re-ship and have some fun).
yet for me where i work on site for sometimes up to 15days w/o being able to go home i help from TS and i get ppl set up by managing logistics to get ships to places ppl can use them for roams or delegate so towers are getting field in our wh
just because you do something your way does not mean mine is has impact or value
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Lugh Crow-Slave
1877
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Posted - 2016.04.11 21:50:38 -
[97] - Quote
Tippia wrote:Erihn Sabrovich wrote:
[quote]A "normal" player, with only ONE account, will have to grind it's way to be able to fly higher hulls.
No. Largely because no such grind exists.
Yet
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Lugh Crow-Slave
1877
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Posted - 2016.04.11 21:51:57 -
[98] - Quote
Ravcharas wrote:Lugh Crow-Slave wrote:how about make them build so every day 1 rat adds to your counter but the counter never goes over 30
so say you cant log in for half a month when you do log in your counter is at 15/30 so you can go and kill 15 rats but if you stay logged off for a year its only 30/30 this still incentives logging on but its much more free for the player to do it
this would be a way to adapt dailies to fit your game rather than just copy past and jam it in It would still be a chore but at least you could do it at your leisure. The more I think about this the more it feels like it's meant to pave the way for some kind of f2p redesign of the game.
aye i would rather it just not go in
but at least this is easier on the player and is more reflective of the skill queue
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Lugh Crow-Slave
1877
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Posted - 2016.04.11 22:08:54 -
[99] - Quote
Ishukone Billboard wrote:- get rid of the attribute enhancers in the process (no more fear to lose those shiny implants, that would kick me in the next badass ship 3 days earlier) - instead of unallocated sp -> attributes enhanced - scale the enhancement to the sp of the account (not character), where newer players (up to 10m sp?) get the attributes enhanced by +5 and the older / vets only +3 (or alike scaling) - larger timescale than daily (donGÇÖt make it a job, as i already have one irl), maybe once in a month - reuse your guristas hunt code (one in a month ingame mail GÇPthe empire is in need of your help, bash the badass NPCGÇÖs GǪ bla blaGÇ£ / accept / updated neocom)
why should it be harder for a vet to try something new than a new player
say i have 120M sp but i have never flown logi or AF
why does a new player get to try that game play b4 me
stop making the game worse for vets just for the sake of it eve used to be a game where no one was inherently better than anyone else way was this seen as a bad thing
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Lugh Crow-Slave
1877
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Posted - 2016.04.11 22:11:49 -
[100] - Quote
wurstsalat wrote:Erihn Sabrovich wrote:Poranius Fisc wrote:
Why should your inactivity be equal to someone actively playing the game?
Atypically, how much you put into a game is what you get out of it.
Technically, you are not losing skill points, you are gaining extra. Also the window is said to be 22 hours. so it's technically any time after the 22 hour window opens.
And yes, you are lazy. Maybe it should be adjusted to once a week, but still your way of gamming promotes "log in to adjust skill queues and log off. I'm getting the same SP as all those people actively playing".
It's also true for board games... Some 5k go player who don't play much won't progress as fast as some other who is actively playing. Well, when it's about Go, Chess, Checkers, Backgammon, ... the more you play, the stronger you get... But also, the stronger you get, the more effort it'll require to continue to get stronger... At first, you can learn much by just watching some games and solving problems... but when your level increases, it'll require more and more active playing to get stronger. And even when it's about learning things, the more you progress, the more EFFORT you'll need... just reading lazily won't get you much anymore... The leaning curve is not only about time, it's also about effort put in the task... And it's definitively *NOT* a matter of staying idle a longer time... Hand a completely new player 1000 skill injectors and 100b. He will blow it all against experienced players and barely kill anyone. Give a 10 year old bittervet a new completely empty account. He will dunk people with a t1 frigate and III skills. This is the unique thing about EVE. Skillpoints in the game don't guarantee you a win or loss as in WoW or other themepark games. The actual skill you level up when playing is in your own head, not on CCP servers. And we don't need dailies to change that.
but give a bitter vet 1000 skill injectors and 100b and he will beat the vet on the new character
sp is not an i win button but it is advantages
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Lugh Crow-Slave
1878
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Posted - 2016.04.11 22:27:41 -
[101] - Quote
Erihn Sabrovich wrote:wurstsalat wrote:Erihn Sabrovich wrote:
So, if I understand you well, it don't matter if player willing to get more SP by doing dailies can do it and if players who don't want to don't do it as the amount of SP is not important...
So, why are you all fighting so much against it ? if it don't matters ?
Because it's dailies. It matters. Did you ever play a game with dailies? Did you ever hear anyone say "Eh who cares about the daily" in a game? Everyone will force themselves to do that, leading to increased burnout. Except that EVERY SINGLE TIME there are talks about alternative ways to get SP, whichever they are, you see the same old players that keep saying that SP are not relevant get all nuclear against it... So, it's not only about the dailies... the same happenned for every single other options... Which means that either you're hypocritical and SP really does matter or you're quite inconsistent...
it seems ppl pro dailies are saying that SP is not a big deal
most ppl against dailies are saying we dont care about the SP its the god damn implementation of any sort of dailies we are against
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Lugh Crow-Slave
1881
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Posted - 2016.04.12 01:35:30 -
[102] - Quote
Ligraph wrote:The thing about the daily complaint: I've played daily games, it sucks, and I would never want to see this in eve. But, this isn't really dailies. It just rewards people for doing what they normally do, assuming people don't never kill rats. For this reason, I would like it to be a reward for industry or PvP or Rats.
most ppl are not upset with this in particular we are afraid ccp is using it to test something bigger and more intrusive
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Lugh Crow-Slave
1882
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Posted - 2016.04.12 02:16:49 -
[103] - Quote
Rain6639 wrote:my point is a daily 10k SP carrot is a buff to null sec
not a buff to anything its a nerf to freedom
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Lugh Crow-Slave
1882
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Posted - 2016.04.12 02:37:02 -
[104] - Quote
Daichi Yamato wrote:Jediseah Tophet wrote:I don't like the low bar for entry and/or the frequency of the activity. Having multiple goals achieved over a week might sound much more reasonable IMO than forcing a player to have to do a certain activity daily. If you make it 7 activities over the course of a week it not only doesnt help CCP's log in numbers but also means the players who log in once a week have to spend that one day doing these 7 silly tasks to get their reward rather than doing what they want.
i still think the best compromise is
Quote: make them build so every day 1 rat adds to your counter but the counter never goes over 30
so say you cant log in for half a month when you do log in your counter is at 15/30 so you can go and kill 15 rats but if you stay logged off for a year its only 30/30 this still incentives logging on but its much more free for the player to do it
this would be a way to adapt dailies to fit your game rather than just copy past and jam it in
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Lugh Crow-Slave
1886
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Posted - 2016.04.12 03:53:23 -
[105] - Quote
Chjna wrote:To be compleatly honest most of us do not care if the game suddenly get more people logging in, if they not provide content and interact with the rest of us. Sure some will logg in with this as a reason and then stay on and do some other stuff. The main bulk of the allready active players will feel forced to spend time on this kind of pointless gameplay and have less time over for interacting with the rest of us.
The game have a couple of mecanics that pushes people to log AND interact with the rest of us without feeling forced like this.
Some examples would be:
--- PvP --- Forming for timers in wars.
--- Industry --- Keep your production lines full.
Getting your auctions for teams and move to where good ones land... ops you removed a great one, smart move.
--- Market --- Updating your orders.
Refill empty orders.
This kind of stimulation is a integrated part of the game and the playerbase will not complain. You do not feel that your freedom is taken from you. It is tied to a path you chose to take.
Stuff that make us not want to log in is a stagnant game. Capsuleers are working hard right now to remove the biggest reason to this. First after the downfall of a certan entety, can we hope for a more active and intresting game.
Not that your point isn't valid but uhh..... teams don't exist
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Lugh Crow-Slave
1886
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Posted - 2016.04.12 04:11:09 -
[106] - Quote
Vic Jefferson wrote:The rat kill is the silliest part of this. They already know very much about the 'Leveling a Raven' syndrome, so why are they feeding it?
Joining player corp and staying in it for lengths of time? Now that is something that generates content, and gets people drawn into the game and its goings on.
Don't feed the Raven.
CCP is bad when they try to be clever you know not what you ate asking
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Lugh Crow-Slave
1886
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Posted - 2016.04.12 04:24:12 -
[107] - Quote
Chjna wrote:Lugh Crow-Slave wrote:Chjna wrote:To be compleatly honest most of us do not care if the game suddenly get more people logging in, if they not provide content and interact with the rest of us. Sure some will logg in with this as a reason and then stay on and do some other stuff. The main bulk of the allready active players will feel forced to spend time on this kind of pointless gameplay and have less time over for interacting with the rest of us.
The game have a couple of mecanics that pushes people to log AND interact with the rest of us without feeling forced like this.
Some examples would be:
--- PvP --- Forming for timers in wars.
--- Industry --- Keep your production lines full.
Getting your auctions for teams and move to where good ones land... ops you removed a great one, smart move.
--- Market --- Updating your orders.
Refill empty orders.
This kind of stimulation is a integrated part of the game and the playerbase will not complain. You do not feel that your freedom is taken from you. It is tied to a path you chose to take.
Stuff that make us not want to log in is a stagnant game. Capsuleers are working hard right now to remove the biggest reason to this. First after the downfall of a certan entety, can we hope for a more active and intresting game. Not that your point isn't valid but uhh..... teams don't exist Care to read that line again? :P
My bad 4am and it stung a bit as I think they had great potential
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Lugh Crow-Slave
1886
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Posted - 2016.04.12 05:06:01 -
[108] - Quote
Mara Pahrdi wrote:CCP Rise wrote:Why Dailies? So first lets talk a little history. EVE had a daily logon incentive for most of it's existence: the 24 hour skill queue limit. Back in Phoebe, we removed those limitations. Now, at the time, we were of two minds internally. We didn't like the experience around being punished for not logging in to update your queue, but also knew that some of those logins might be leading to meaningful gameplay and we shouldn't lightly let go of them. We leaned to the side of a better experience and removed the limitations, hoping that the logins we were generating were fairly empty, rarely leading to more actual activity in the universe. Well, it turns out we were wrong about that. Now, with before and after data we can see that making it into the client is a huge step towards real activity, even if the reason for logging in in the first place seems artificial. So this leads us to where we are now, attempting to find ways to create more logins that also don't feel like such a punishment as the skill queue limitations did. This may not turn out to be the perfect alternative but that's what we're looking for.
Thanks for the laugh.
I feel like if this was true they would just reverse the change done to the queue
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Lugh Crow-Slave
1887
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Posted - 2016.04.12 05:34:59 -
[109] - Quote
Mara Pahrdi wrote:Erihn Sabrovich wrote:EVE mechanics are quite difficult to understand, which may be a big turn off to new players... But it's not the only turn off... (and somehow, that turn off is quite a good thing as it somehow protect us from "kiddies")
Not really. It's more the amount of different mechanics that is challenging for a new player. And while Blizzard has been abolishing game mechanics over time to reduce complexity, CCP went the other way.
It's not good that it protects is from kiddies That is just the nessesary evil that comes with the level of depth and freedom in the game mechanics
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Lugh Crow-Slave
1887
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Posted - 2016.04.12 05:36:39 -
[110] - Quote
Mara Pahrdi wrote:Lugh Crow-Slave wrote:Mara Pahrdi wrote:CCP Rise wrote:Why Dailies? So first lets talk a little history. EVE had a daily logon incentive for most of it's existence: the 24 hour skill queue limit. Back in Phoebe, we removed those limitations. Now, at the time, we were of two minds internally. We didn't like the experience around being punished for not logging in to update your queue, but also knew that some of those logins might be leading to meaningful gameplay and we shouldn't lightly let go of them. We leaned to the side of a better experience and removed the limitations, hoping that the logins we were generating were fairly empty, rarely leading to more actual activity in the universe. Well, it turns out we were wrong about that. Now, with before and after data we can see that making it into the client is a huge step towards real activity, even if the reason for logging in in the first place seems artificial. So this leads us to where we are now, attempting to find ways to create more logins that also don't feel like such a punishment as the skill queue limitations did. This may not turn out to be the perfect alternative but that's what we're looking for.
Thanks for the laugh. I feel like if this was true they would just reverse the change done to the queue Well, hard to do that with this kind of feature.
Not really just make it impossable to add a skill to a queue that currently extends past 24hr
Of you mean do to the back lash it would be just as bad or smaller than it is with dailies
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Lugh Crow-Slave
1887
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Posted - 2016.04.12 06:29:49 -
[111] - Quote
Mikkal Rune wrote:This post (which I've already linked once, but having read the entire thread, it really is the most coherent and cogent) already said everything really necessary (especially the bit where she points out that RiseGÇÖs funny ideas about what we all should be doing in New Eden are "utterly and completely irrelevant"  ), but GÇô now that it's evening and I've had a glass of wine or two GÇô where the hell has CCP's artistic integrity gone these days? Game releases of Eve Online used to be about testing and extending the limits of the sandbox, providing challenging new things to do, more complexity to master, new reasons to HTFU. Eve was a work of art, with CCP creating an increasingly sophisticated dystopian image of a future society and letting it play out in the interactions of players with the environment and with each other. There was an artistic concept, a vision behind it all. To judge by his recent ideas, that vision doesn't interest Rise in the slightest. In fact, I doubt he has ever understood it. This new "improvement" is like a painter deciding to offer people $5 to look at his painting. If the painting was at all good, people would look at it without having to be given special incentives. But that's all beyond Rise. All he can imagine is offering carrots. It will make more people log in each day, so it must be good, right? In my view that's an admission of total intellectual bankrupcy. In any case, my sub comes up for renewal in the summer. Or not. Currently more likely not.
As people have pointed out in doubt this is rises idea he just got stuck being the messenger I would look more to someone like seagull to put your blame onto
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Lugh Crow-Slave
1888
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Posted - 2016.04.12 07:09:14 -
[112] - Quote
Jeremiah Saken wrote:This whole thing will end in XP/SP grind soon. One step at a time. First SP trading, now rewards for logging. Next step xp boost for playing at least 3 hours. Let's face it. Players are creating content in sandbox (if EvE is still sandbox?). If they are not online because they passively gaining XP/SP it's bad for the business. Problem is if game is not entertaning there is not enough high reward to encourage players to log in.
Rise do you really think giving 3 650 000 SP = 4 900 000 000 ISK at current prices to be hardcore gameplay? Undock, warp to anomaly, shoot rat, dock. If you think this is good proposal I don't want to know what you guys baking with tribute system...
Don't forget this is just the first daily the op dais they ate planning to add more so it's much more than 3 650 000
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Lugh Crow-Slave
1890
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Posted - 2016.04.12 07:39:23 -
[113] - Quote
Erihn Sabrovich wrote:Jeremiah Saken wrote:This whole thing will end in XP/SP grind soon. One step at a time. First SP trading, now rewards for logging. Next step xp boost for playing at least 3 hours. Let's face it. Players are creating content in sandbox (if EvE is still sandbox?). If they are not online because they passively gaining XP/SP it's bad for the business. Problem is if game is not entertaning there is not enough high reward to encourage players to log in.
The problem is that players DON'T CREATE content... Some player groupe organizing a PvP raid is no content... New content is about - new ships - new structures - new modules (or module changes) - new game mechanics - new missions - new exploration sites ... To have players creating content in a sandbox, you'd need to have people able to upload textures, 3D models, to create items, ... (a little like what you can find in "2nd life" or in the old MUSH/MUX games). I think that new content (not only for high-level players/corps, but also for people ranging from the miner to the PvE solo'er) would be the best idea to get people login... Way better than dailies... Somehow, the only people who don't really care about content are the PvP'er... they only need targets... But EVE's mechanics are such that other people are required (else PvP'ers would fall short of ships/modules). Mixing active and passive character development is not really a problem... As some older players already pointed, SP are not so important... But I think that there should really be enough way to get SP to be sure that people WON'T BE ABLE TO DO THEM ALL... If there is only one way, which only requires little time daily (or weekly,...), people may feel compelled to do it... If they are no way to do them all, people will do what they want... There may be some crazy people who will try to "optimize" by doing all of them... but they won't be the common case. 1 rat daily is not a bad idea... Miners can do it, explorer can do it, PvE'er can do it (they both already do it), PvP'er can do it, beginners and older players can do it, ... the only people which would have to get out of their ways are traders, industrialists and scammers... But I think that there should be many other ways... why not include things like T2 research, jumping in at least X systems, starting at least X jobs (or having at least X different production task running), scanning X signatures and many other things... As I said, there should be enough of these to be sure that a single character can't do them all...
Poe's law is hitting so hard with this post
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Lugh Crow-Slave
1890
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Posted - 2016.04.12 07:40:10 -
[114] - Quote
Ria Nieyli wrote:Rain6639 wrote:Lugh Crow-Slave wrote:Rain6639 wrote:my point is a daily 10k SP carrot is a buff to null sec not a buff to anything its a nerf to freedom dude. how do you think I feel about chasing entosis nodes. You wouldn't have to chase entosis nodes if the FW system was implemented in sov null.
... yes I would i just wouldn't have to put an entosis on my ship
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Lugh Crow-Slave
1891
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Posted - 2016.04.12 07:48:52 -
[115] - Quote
Ria Nieyli wrote:
The FW system has a proven track record. It works, and thousands of people engage in it willingly every day. There are no downsides to implementing it in null.
The only difference is it forces me to use a mixed fleet rather than rewarding that I do and the system is always vulnerable
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Lugh Crow-Slave
1891
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Posted - 2016.04.12 07:49:37 -
[116] - Quote
Jeremiah Saken wrote:Erihn Sabrovich wrote:Some player groupe organizing a PvP raid is no content... Then you have no idea what sandbox means. World War Bee is biggest player created content in months. No no you see that's no content it's just players doing things
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Lugh Crow-Slave
1891
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Posted - 2016.04.12 07:56:39 -
[117] - Quote
Jeremiah Saken wrote:Is there a mechanism that will log off inactive players from the server? Like in D3, 15 minutes AFK and log off.
God those ate some of the most irritating things in games
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Lugh Crow-Slave
1896
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Posted - 2016.04.12 08:15:19 -
[118] - Quote
Mr Floydy wrote:Please reconsider this idea Rise... Are you not noticing the amount of abuse you are likely to get at Fanfest next week should this idea not be scrapped?
O.o that sounds a bit threat-ish
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Lugh Crow-Slave
1896
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Posted - 2016.04.12 08:21:30 -
[119] - Quote
Mr Floydy wrote:Yeh I guess it does a bit :o (no hard feelings Rise... it's just a terribly thought out idea)
LoL
And no it's a well thought out idea and will do just what they want it just sucks for the players
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Lugh Crow-Slave
1896
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Posted - 2016.04.12 08:31:57 -
[120] - Quote
Please let ccp see this
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Lugh Crow-Slave
1896
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Posted - 2016.04.12 08:36:24 -
[121] - Quote
Mr Floydy wrote:Lugh Crow-Slave wrote:Mr Floydy wrote:Yeh I guess it does a bit :o (no hard feelings Rise... it's just a terribly thought out idea) And no it's a well thought out idea and will do just what they want it just sucks for the players It clearly isn't well thought out, there wouldn't be 60+ pages of people saying "this idea is awful" and picking it to pieces. Forcing people to login for an arbitrary task is stupid. If it was open to all sorts of content rather than being just shooting a red cross daily it would actually drive some gameplay. The idea as it stands achieves nothing but pissing off a large amount of the playerbase...
No it mean ccp thought this out a well thought out idea/=a good idea
And it doesn't matter what task they make us do it will be forced and arbitrary
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Lugh Crow-Slave
1896
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Posted - 2016.04.12 08:55:27 -
[122] - Quote
Jeremiah Saken wrote:Mr Floydy wrote:It clearly isn't well thought out, there wouldn't be 60+ pages of people saying "this idea is awful" and picking it to pieces.
Forcing people to login for an arbitrary task is stupid. If it was open to all sorts of content rather than being just shooting a red cross daily it would actually drive some gameplay. The idea as it stands achieves nothing but pissing off a large amount of the playerbase... Same was with skill trading. Implemented. Same will be with this. Actually I would go further. Increased SP gain by logged players. Times are changing. Players are getting older, new blood don't come by broad stream, "Hardcore Rise" is thinking he's creating sandbox environment...
Telling me what to do and forcing me to play when I don't want is not a sand box is a job
Citadel worm hole tax
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Lugh Crow-Slave
1899
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Posted - 2016.04.12 09:27:29 -
[123] - Quote
Jeremiah Saken wrote:Lugh Crow-Slave wrote:Telling me what to do and forcing me to play when I don't want is not a sand box is a job Sure but if you gain, let's say 10% more SP if are logged but without dailies is not that unacceptable imo. That's why I asked if there is a mechanism that's kicking AFK players. That way you promoting players that stay online and can do whatever they want and still don't punish unlogged (passive gaining system still an good option). Core foundation is already changed. SP can be traded. CCP will push dailies anyway. I think we need to find compromise how to reward players that logging more often in other way than mindless PvE activity. I don't like the course this game is going. I don't like SP trading. I hate dailies idea, but some devs are fixated on how many players are online.
That's still telling me how and how long to play
I can make an impact on the game without my character being in the game
Citadel worm hole tax
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Lugh Crow-Slave
1899
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Posted - 2016.04.12 09:29:10 -
[124] - Quote
Calima Arzi wrote:10,000 skill points per toon per day. A skill injector gives 400,000 (on average) - so it's a skill injector per 40 days. One plex is worth about two skill injectors. So one plex per 80 days - call it three months.
So CCP are offering skill points to the value of four plexes, per year, per character - that's twelve plex per year per account - for doing daily, repetitive, grindy tasks.
Twelve plex per year is more than many of us can afford to turn down, which is the problem. If it was capped in some way - say, up to your first three million skillpoints - or less valuable - perhaps two or three plex per year - it wouldn't be an issue.
The rewards are too high to ignore, but cycling through all characters every day is work, not play.
Twelve plex per account per year for this? No. Sorry, no.
Lol that's just adv for those of us over 80 it's 2 injectors a month
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Lugh Crow-Slave
1901
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Posted - 2016.04.12 09:40:56 -
[125] - Quote
Tomika wrote:Lugh Crow-Slave wrote:Telling me what to do and forcing me to play when I don't want is not a sand box is a job Putting an optional thing in the game is neither telling you what to do nor forcing you to play.
As stated b4 what it is doesn't matter it's what it feels like that matters
And loosing 10ksp a day is a hell of a way to make it feel non-optional
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Lugh Crow-Slave
1901
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Posted - 2016.04.12 10:03:28 -
[126] - Quote
Tomika wrote:Lugh Crow-Slave wrote:Tomika wrote:Lugh Crow-Slave wrote:Telling me what to do and forcing me to play when I don't want is not a sand box is a job Putting an optional thing in the game is neither telling you what to do nor forcing you to play. As stated b4 what it is doesn't matter it's what it feels like that matters And loosing 10ksp a day is a hell of a way to make it feel non-optional Ah, so we've gone from "I am being forced" to "well it doesn't matter if we're being forced or not". So you accept that you are not actually being forced to do anything, despite what you wrote previously. There are lots of things in the game we can do optimally to gain the best results but we don't always do them because... we don't have to.
The reasons dailies work is because they make people who are not doing them feel punished that's not good for a sand box ccp should not be telling people how to play
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Lugh Crow-Slave
1907
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Posted - 2016.04.12 10:22:44 -
[127] - Quote
baltec1 wrote:Tomika wrote:Lugh Crow-Slave wrote:Telling me what to do and forcing me to play when I don't want is not a sand box is a job Putting an optional thing in the game is neither telling you what to do nor forcing you to play. It's punishing me for not logging in every day. One of the core concepts of eve is that you can train SP at the same rate no matter how much time you have to play.
It's why you don't need to grind in eve
Citadel worm hole tax
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Lugh Crow-Slave
1910
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Posted - 2016.04.12 10:30:28 -
[128] - Quote
Tomika wrote:Lugh Crow-Slave wrote:The reasons dailies work is because they make people who are not doing them feel punished that's not good for a sand box ccp should not be telling people how to play I thought we agreed they are not actually telling you how to play 
No we agreed on "making" not "telling"
As fir standings people have been wanting them removed for years and now that you don't need anything over 5 it's not much of a grind anymore you can get that in a day
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Lugh Crow-Slave
1910
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Posted - 2016.04.12 10:55:49 -
[129] - Quote
Sabriz Adoudel wrote:Lan Wang wrote:Tomika wrote:Lugh Crow-Slave wrote:It's why you don't need to grind in eve Standings say hi. keyword here "need" standings don't provide a benefit over anyone else Standings are *absolutely mandatory* to participate in trading at present (in any competitive way). I don't flip PLEX often, but when I do it is in Dodixie (where I have outstanding standings). I would lose ISK on all of those transactions if I carried them out in Jita. Same goes for Marauders and premium deadspace modules.
Good thing you can do that in a citadel now
Citadel worm hole tax
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Lugh Crow-Slave
1911
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Posted - 2016.04.12 11:07:22 -
[130] - Quote
Miss 'Assassination' Cayman wrote:Lugh Crow-Slave wrote:Tomika wrote:Lugh Crow-Slave wrote:The reasons dailies work is because they make people who are not doing them feel punished that's not good for a sand box ccp should not be telling people how to play I thought we agreed they are not actually telling you how to play  No we agreed on "making" not "telling" As fir standings people have been wanting them removed for years and now that you don't need anything over 5 it's not much of a grind anymore you can get that in a day Level 5 missions say otherwise. Even so, I have over 7 standings on several characters and they only took 2-3 days each.
Lol for some reason I was thinking level 5s took 5.0
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Lugh Crow-Slave
1911
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Posted - 2016.04.12 11:22:45 -
[131] - Quote
Ben Ishikela wrote:Tomika wrote:baltec1 wrote:It's punishing me for not logging in every day. One of the core concepts of eve is that you can train SP at the same rate no matter how much time you have to play. That ended with injectors. To be exact, it ended with Character Basar. But then again, there was something before that.
At least the bizarre was a lessor of two evils used to stop illegal character trading
And at least injectors don't have the same physiological component to them (however I still belive injectors were bad)
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Lugh Crow-Slave
1912
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Posted - 2016.04.12 12:08:58 -
[132] - Quote
Terrorfrodo wrote:baltec1 wrote:Tomika wrote:baltec1 wrote:It's punishing me for not logging in every day. One of the core concepts of eve is that you can train SP at the same rate no matter how much time you have to play. That ended with injectors. Those still need to be trained and are bought with isk which I can earn while logged off. If you earn ISK while logged off than whatever that is you're doing should be nerfed :p
why just because i'm logged off doesn't mean im not playing
and there are a lot of ways to make isk while logged off
market orders
pi
alliance/corp/logistics management
moon mining
the list goes on
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Lugh Crow-Slave
1912
|
Posted - 2016.04.12 12:15:05 -
[133] - Quote
Mister Ripley wrote:baltec1 wrote:Terrorfrodo wrote:If you earn ISK while logged off than whatever that is you're doing should be nerfed :p It's called industry. I wouldn't say it's "earning ISK while logged off". The actual industry part is getting the materials and setting everything up and then selling it. The time to build is just a cap to regulate the production volume. Same goes for trading. It sound nice the think about it like "afk ISK" but that ISK is just the result of your logged in activity. You just get the money with a certain delay. Like killing a rat, logging off and then getting the bounty.
but even then im able to do it at my own pace
will i be on tomorrow OK i'll put on a few frigs overnight
well i wont be on all week maybe i'll put in a couple battle ships or capital components
its also something i can just do from my phone
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Lugh Crow-Slave
1913
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Posted - 2016.04.12 12:25:57 -
[134] - Quote
Tomika wrote:Lan Wang wrote:standings arent relevant to me, sp is relevant to everyone
That does not translate to "I need to go and kill a rat for more SP". If you choose to do nothing, literally nothing will change for you. You will still gain SP as fast as you were previously.
sure something has changed i'm now 10ksp behind for the day compaired to the person who was able to do it
Citadel worm hole tax
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Lugh Crow-Slave
1919
|
Posted - 2016.04.12 22:11:06 -
[135] - Quote
Indahmawar Fazmarai wrote:Mizhir wrote:CCP Rise wrote:Another small update:
Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.
Thanks Still not making them weekly? Dailies are still a ***** for players who don't have the time or the desire to log into EVE each day but still play actively on the days they do. He already explained. The issue is the people who stopped login in daily because of the extended skill queue. Weekly rewards would do nothing to sort the issue.
yes they will you could go A MOTH w/o changing your queue you did not need to be on every day how do you not remember that it was not very long ago
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Lugh Crow-Slave
1923
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Posted - 2016.04.12 22:41:10 -
[136] - Quote
Tomika wrote:This thread is full of people essentially complaining that they are hopeless addicts with no willpower to resist operant conditioning.
you understand there is a difference between being addicted and conditioned right?
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Lugh Crow-Slave
1926
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Posted - 2016.04.12 23:32:56 -
[137] - Quote
Demica Diaz wrote:Anyone else getting feels that at Fanfest we will be getting EVE Garriso...*cough* Citadels with daily follower missions, spawning personal citadel mineral asteroids, fedo battles and salvage garden?   Ok joking but seriouslly CCP... I am getting worried a bit.
you see what we really need is personal systems that we can open up using a private wh
you know its hard to take space but every one wants their own little system
maybe there are daily item spawns and upgrades you can put in that build over the coarse of a few days that you can use aurm to speed up
Citadel worm hole tax
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Lugh Crow-Slave
1994
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Posted - 2016.04.13 02:29:47 -
[138] - Quote
Kharnakh wrote:Please don't make the daily reward SP. That feels far too much like a 'login daily for an xp boost!' that you would expect from some lesser free-type mmo.
what do you mean it feels like? that's exactly what it is
Citadel worm hole tax
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Lugh Crow-Slave
2003
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Posted - 2016.04.13 04:35:13 -
[139] - Quote
I'd ask to hear what the CSM thinks of this but I'm starting to belive the rumors of how ccp has been treating them
Citadel worm hole tax
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Lugh Crow-Slave
2020
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Posted - 2016.04.13 05:37:20 -
[140] - Quote
Niko Lorenzio wrote:Actually Aurum reward is an interesting proposal. No ingame method of acquiring it so it would be valuable but not game breaking. Make a small amount of Aurum as the reward please. And make it based on Discovery so that everyone can participate without being forced into activities they don't want/can't do.
.... but discovery is something I don't want to do
Aso for aurum if this idea is going to be implemented (and our is) that would definitely be the least damaging valid reward
Citadel worm hole tax
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Lugh Crow-Slave
2021
|
Posted - 2016.04.13 06:28:53 -
[141] - Quote
Maddaxe Illat wrote:Why Skillpoints? There's been a lot of feedback here that this kind of feature would be acceptable if the rewards were more monetary, either LP or ISK or something similar. There's a few reasons that doesn't really work and we feel pulled towards SP. I think the biggest one is that many people simply won't be motivated by LP or ISK, especially in the amounts we would be restricted to giving. SP simply has higher demand across more playstyles and player ages and that just makes it a more powerful incentive. Second big reason that we actually tried designs using item and ISK rewards and it quickly creates a lot of economic imbalances. Any time we are giving something away without much activity cost we are heavily sabotaging someone's gameplay. Whether it's because of devaluing LP, causing major inflation, or crashing item markets, it's all bad for you guys so we would rather avoid it.
but skill points can be sold for isk so the reason here is floored. Because would this not also **** up the market also?
Not to mention is not that it would be acceptable if it was not sp just that it would not be as bad
Citadel worm hole tax
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Lugh Crow-Slave
2023
|
Posted - 2016.04.13 07:24:49 -
[142] - Quote
Nevyn Auscent wrote:Indahmawar Fazmarai wrote:
We may discuss whether it's bullshit or don't, but there's one deeper layer into it: lower PCU (which is real) is toxic to EVE and CCP. Enough toxic to lead CCP into taking a controversial step to bribe players into becoming/providing content by just loggin in and being exposed to the sandbox..
Regardless of if the PCU issue is true, 5 minutes of login is not going to significantly add to the concurrent PCU which is the count that players get to see. It may affect the unique logins per day but that is a hidden statistic that only CCP can see how many Players, and Players is the important statistic not accounts, are logged in per day. Daily kill one NPC quests do not add content to the game in a significant manner, and they do not add significant engagement for the player. And they go directly against the 'EVE doesn't have an SP grind' selling point, not to mention making fools of everyone who claimed that Sp injectors were not the start of a slippery slope, because this right here is the next part of the slippery slope mere months later.
Not to mention weer know ccp was blatantly dishonest with us when they said training would be the only way to get sp fir the injector because this was in the works when they posted that
So at the very least we know they don't respect is enough to tell us the truth
Citadel worm hole tax
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Lugh Crow-Slave
2028
|
Posted - 2016.04.13 08:11:56 -
[143] - Quote
Raphendyr Nardieu wrote:I tried to think the goals of CCP and how to get there. So the idea is that player would think "I would like to have more SP, so what would I need to do?", but if one plays the game already with all of hes alts the reward should be more or less automatic.
Second goal is to get more players "active" in the sandbox so they can effect others or at least make it seem there is others in space too. At least personally seeing someone is undocking hauler and probably transporting some goods feels nice even if I'm not there to shoot him.
Idea 1, activity counter:
So, could we just track the activity? Basically if one is in space for 15-60 minutes (I don't take oppinion about the amount) and active. The active is counted from actions coming from the client e.g. warp to, aproach, lockj, shoto etc etc etc... At least for AT there was some technic to count actions per minute, thus if there is at least one aciton per minute for total of 60 minutes I would count that as active for 60 minutes. You could even make it so that specific actions count to it too e.g. killing a rat would count as 5 minutes of activity or selling 100m3 of items in market as 5 minutes too. But basic idea stands, one should be active e.g. 60 minutes per day.
This way it could also be balanced for weekend actives too, so every day system would add 60 minutes to the counter and when ever you get that to 0 you would get the reward for all of the additions (thus being active 7 hours on Saturday would cound for total of 70k SP). Of course with limit of 7 hours and 70k SP, thus being away for 2 weeks wouldn't count.
Idea 2, task pool:
Lets think these as agent missions, but real implementation sohuld count them automaticalle (so no need to click accept mission etc). Let's have more than 7 tasks to do. Few of them would be kill npc in different spaces (so one for wh, ns, hs and ls). So one would do one would kill npc in hisec. That would check that task completed with some reward. At any given time one can have max of 7 done tasks. So if you do 7 tasks today, you could complete any for that day.
When tasks is complete it would start timer of 20-24h to reopen that task. Thus you could repeat to kill npc in hisec daily. If there is one task that has timer running, second completed task would go to queue for refresh, thus if you would do 7 tasks, it would take around a week for you to do another 7 tasks.
So this would allow doing the same task daily for daily reward as same as current proposed system, but it would also make it possible to do 7 tasks in weekend for those that can't be there in weekdays.
conclusion:
So the basic design behind these both ideas is to make it possible to do your acitivity on smaller calendar days, but would require more activity from the player in those., but still keeping the total required activity same per day.
I would prefer the first as that should be easiest to balance in the end. It would also make it possible to just scout the eve to count as activity or being an hauler that just takes stuff from place A to B. If market gets counted well enough it should work for market traders too.
Any case I hope weget some day away from specific action to a lot of more actions.
Also I would create "what to do" page for people that they could look for things to do. Though I would it would be more or less the opportunities system, but maybe a extra tab with "opportunities that you haven't done in a while".
Well.. these are my thoughs I hope they help in some way.
So with idea one in still being told how long to play
And with idea two in still being told what to do just with a small amount of choice
No this idea is not better in fact it's worse
Citadel worm hole tax
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Lugh Crow-Slave
2040
|
Posted - 2016.04.13 10:50:37 -
[144] - Quote
Jeremiah Saken wrote:Nothing is set in stone - favourite Seagull saying. .
I guess when I heard that I thought core eve ideals were at the least in pen and laminated
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Lugh Crow-Slave
2040
|
Posted - 2016.04.13 10:54:39 -
[145] - Quote
Amak Boma wrote:does daily opportunities will require specific ship and specific system to do the mission? or we can go in any ship and go kill some things in 0.4 systems? i.e i want to go with smartbomb battleship to asteroid belt and blast the rats in dehrokh (0.4)
why not give us also pvp opportunities , so we get certain task to kill another player ship and eventually his capsule thus could include suicide ganking
but i see problem with pvp opportunities you can kill your own alt but here is workaround you wont get the reward for killing own corporation members, for one of your other account/character so to claim reward you have to do valid pvp fight
Making us do more things is worse not better
Also most of my alts are not in the same corp so how does this help?
And even if it didn't let it count for one of my other accounts I have plenty of friends in other chirps/alliances
Citadel worm hole tax
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Lugh Crow-Slave
2040
|
Posted - 2016.04.13 10:56:16 -
[146] - Quote
Damjan Fox wrote:Quote:Few years ago CCP make a statement that there won't be any options to buy SP. Times go by, people are changing. BOOM skill points trading. I guess changes just gain momentum. Nothing is set in stone The only difference here is, that the Dev blog, i was quoting, was 3 months ago, not years. The Daily Quests are ready for deployment on Sisi. So, i guess, it took less than 3 months from the first idea to the finished feature? If not, that would mean CCP Rise lied to us... 
No he lied dailies were talked about a few years ago just back then it was more along the lines of your first mission of the day had a better lp payout
I doubt they swapped to sp in the last 3 months at the very least they knew it was a possibility
Citadel worm hole tax
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Lugh Crow-Slave
2041
|
Posted - 2016.04.13 11:35:38 -
[147] - Quote
Aydan Talvanen wrote:CCP, PLEASE RECONSIDER THIS! [To Matthew Woodward, senior designer at EVE Online developer CCP, ['Sandbox'] is really hard to define, because it's so ingrained in what we do, that we know what it is, but it's hard to put into words," he tells Gamasutra. But he offers up a pretty good definition anyhow. "Basically it's three things: being social, goal-driven and emergent -- making a game open, giving players control, essentially, and if you're making a multiplayer game, making it as social as possible, because that's why they're playing the game in the first place." ] http://www.gamasutra.com/view/news/179811/EVE_Online_and_the_meaning_of_sandbox.php
What happened to the sandbox? What happened to the player driven universe? Didn't we learn from other MMOs how daily missions are bad? Look at WoW, they make playing the game a daily obligation, it makes you do stupid things like "killing a certain NPC" each 24 hours because if you don't others will have the advantage. We have two problems here: 1 - CCP desire to make the game more noob friendly and appealing to generic MMO players. This alone would be the worst thing ever done to this game, the moment you **** up the game in order to appeal to a broader market like Sony did with Star Wars Galaxies, you're officially killing EVE. 2 - In doing so, you're implementing ****** dailies where the right thing to do (if you want to improve PvE and narrative) is to implement new lore and modern missions related to the NPC empires. I understand that you may want to make it possible to new players gain SP in alternative ways like rich people can with money, but this is NOT the right way to do it and we all fu**ing know it. NUKE IT FROM ORBIT! 
OH ccp could care less about the sand box and the npe when it comes to this change is all down to the PCU
Citadel worm hole tax
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Lugh Crow-Slave
2043
|
Posted - 2016.04.13 11:51:01 -
[148] - Quote
Sunset Airguitar wrote:Don't do this! Think of all the people with no self control who will be compelled to log in every day to do something they hate 
... I think that is exactly the type they are not only thinking of but directly targeting
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Lugh Crow-Slave
2043
|
Posted - 2016.04.13 11:52:08 -
[149] - Quote
Sean Crees wrote:Cynical-Saint Sunji wrote:I think your goal would be better achieved if there was an SP rate boost any time you have a Limited Engagement Timer.
It is a better indicator of someone creating content. And the more content they create, the more SP they gain.
It also doesn't discourage the players that are bad at it. You may get blown up every time you engage someone, but you gain SP because you are at least out creating content. How about any kind of timer, including Non-Capsuleer Log-Off Timer? I actually kind of like the idea of promoting activity in Eve, but lets not limit it to only 1 type of game play.
Even timers limit it
How about we promote gameplay by adding more things to do
Citadel worm hole tax
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Lugh Crow-Slave
2047
|
Posted - 2016.04.13 16:33:16 -
[150] - Quote
Khan Wrenth wrote:Lan Wang wrote:My argument with this was sp is available to everyone, you dont have to change your style of gameplay to benefit from injectors, dailies require you to change your activity in order to get the reward, people who pvp, market trade, industry, haulers all get pretty much shafted because they dont shoot npc's.
I hate sounding like a broken record...but... To be fair...Training the skills to kill a random NPC rat is absolutely minimal. You can do it, with a bit of difficulty, in a civilian-fitted noobship. That's probably why they chose precisely this, it requires absolutely no training whatsoever to achieve. All it requires is docking in a station without a ship to get a noobship with a civilian gattling, and then undock and head to a belt.
but i still have to do something i dont want to and its the slippery slope we are afraid of. already ccp said they want to texpand this to things like the market mining and relic hunting
so yeah this one may not be too bad but its just the start. this is not a sandbox
Citadel worm hole tax
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Lugh Crow-Slave
2058
|
Posted - 2016.04.13 17:21:23 -
[151] - Quote
If this does need to happen male or aurum at least then you still feel like you should loud in to get it but if you don't you just feel like you're missing out rather than losing out
Citadel worm hole tax
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Lugh Crow-Slave
2058
|
Posted - 2016.04.13 17:46:16 -
[152] - Quote
PotatoOverdose wrote:Rise: You do know that no one actually likes doing dailies in those other mmo's, right?
Right?
Lol everyone who puts these in games knows that but "fun" is not the goal
Citadel worm hole tax
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Lugh Crow-Slave
2064
|
Posted - 2016.04.13 19:14:42 -
[153] - Quote
Eveline Vos wrote:Frostys Virpio wrote:PotatoOverdose wrote:Rise: You do know that no one actually likes doing dailies in those other mmo's, right?
Right?
You should check around before making assumptions like that. A request to remove the daily cap in WoW was commonly made because player felt they should be allowed to do as many as they wished instead of being capped at X per day. Disliking something, even if it's at the level of hating it with a passion does not mean everybody think like you. No, the daily cap was asked to be removed because Blizzard wasn't going to remove dailies, and you literally needed to do more dailies in one day that the daily cap allowed due to the OUTRAGEOUS quantity of dailies added in Mists of Pandaria. PS- Nobody liked spending 2-4 hours a day/per character to get the "way too good to ignore" rewards so that they could keep up with raid progression.
Exactly what we want to prevent from happening in eve
Citadel worm hole tax
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Lugh Crow-Slave
2065
|
Posted - 2016.04.13 19:17:55 -
[154] - Quote
Tipa Riot wrote:Lugh Crow-Slave wrote:Nevyn Auscent wrote:Indahmawar Fazmarai wrote:
We may discuss whether it's bullshit or don't, but there's one deeper layer into it: lower PCU (which is real) is toxic to EVE and CCP. Enough toxic to lead CCP into taking a controversial step to bribe players into becoming/providing content by just loggin in and being exposed to the sandbox..
Regardless of if the PCU issue is true, 5 minutes of login is not going to significantly add to the concurrent PCU which is the count that players get to see. It may affect the unique logins per day but that is a hidden statistic that only CCP can see how many Players, and Players is the important statistic not accounts, are logged in per day. Daily kill one NPC quests do not add content to the game in a significant manner, and they do not add significant engagement for the player. And they go directly against the 'EVE doesn't have an SP grind' selling point, not to mention making fools of everyone who claimed that Sp injectors were not the start of a slippery slope, because this right here is the next part of the slippery slope mere months later. Not to mention weer know ccp was blatantly dishonest with us when they said training would be the only way to get sp fir the injector because this was in the works when they posted that So at the very least we know they don't respect is enough to tell us the truth Tinfoil hat EDIT Also this is kinda big yet there is not even a hint that a dev blog will be put out anytime soon. It's almost like ccp doesn't want to be called out for sneaking thus in but they also don't want the majority of eve to know about it yet I'm pretty sure, CCP Rise didn't know about this plans when he posted his devblog. This is different than the originally announced tribute system. Now he looks like an idiot, 50% because of this business decision and 50% because his team didn't come up with a better idea to increase PCU. But I agree, hiding unpopular announcements in long threads or on reddit is a thing recently ... where is the devblog about the upcoming NPC trading fee increase and the "PvP tax"?
Even if he didn't know some one at ccp did and it should have been caught off they didn't want to look so shady
To be honest this and how they are avoid making things like this as public as possible shows to me that they know it's not something that players will be happy with but they don't care
Citadel worm hole tax
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Lugh Crow-Slave
2065
|
Posted - 2016.04.13 19:31:10 -
[155] - Quote
Soldarius wrote:Well.... erm.... **** it. I'll take 10k free SP every day just for killing a belt rat in a noob ship.
When a dealer offers you a free sample is never a good idea to take it
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Lugh Crow-Slave
2065
|
Posted - 2016.04.13 19:32:11 -
[156] - Quote
Frostys Virpio wrote:Tippia wrote:Frostys Virpio wrote:The fact that a bunch of wakka wakka wakka The fact that you must insult people just to try to mount a feeble defence against a very blatant attempt to force people to log in does not make it any less forced, nor does it make the excuse any less pathetic. Quite the opposite. Again: just because you have a choice does not mean you're not being forced. You even explained yourself why it qualifies as forcing them. And yet, you are making up excuses for CCP dictating player behaviour; for CCP forcing players to engage in the worst gameplay EVE has to offer. You can try to rephrase it any way you like, but it doesn't change what they're doing. Your are dense and that is the problem. Unless CCP start handing out punishment for not doing the activity, you will not be forced to do so. No matter how you feel about it, they haven't even hinted at any form of punishment so your argument of being punished is garbage but you can keep pushing it all you want. You don't get punished for being wrong here.
Of players feel like they are being punished then they are being punished
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Lugh Crow-Slave
2065
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Posted - 2016.04.13 19:51:29 -
[157] - Quote
Huckomi G'Noo wrote:Darkblad wrote:Well, a hint for that feature was available a while ago on the very. useful. and. always. true. updates site. WoW - Sometime in the future I may be able to buy SP direct from Concord as apparently they have a stockpile of them - who knew
at this rate we should be able to expect just buying 100, 200 and 300 mill sp characters right from ccp
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Lugh Crow-Slave
2065
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Posted - 2016.04.13 20:52:59 -
[158] - Quote
Stormin wrote:CCP Rise wrote:Hi I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel. As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours (limited one character per account per day, chosen based on which character completes the task first). The skillpoints will go into your unallocated pool to be used however you like. You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available. That's it for now. If this goes well we hope to expand in several ways, but more on that later! Feedback appreciate as always, CCP Rise for Team Size Matters Responding to feedback I look at this as a general SP increase per day/mo/yr for everyone in the game. Theoretically if everyone takes advantage the new system the gain is equal among all players. The end result being 3,650,000 SP more per year than we previously had. In reality not everyone will be taking advantage the same though, some people are not able to log on every day. For this reason I think an account should store up more than one mission at a time. For example if you could have 7 total daily events saved up, it would be possible for someone who can only play over the weekend to still gain the same amount of SP as everyone else. You might argue it doesn't need to be equal for everyone, ISK for example can be accumulated faster if you play more frequently. The difference here is that SP was essentially the same for everyone, with the exception of implants and min/maxing remaps everyone at a base level earns SP at the same rate. This change will make it so that is no longer the case. Overall I like the idea of having more SP per year, this is in no way a bad thing. It's just important to have it balanced out for those who play casually vs every day.
i listed something similar to this after rise said it was to replace the old queue
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Lugh Crow-Slave
2066
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Posted - 2016.04.13 21:06:20 -
[159] - Quote
sero Hita wrote:Tippia wrote: And by reducing your day from 24 hours to 18, you are losing something: time. You are being punished for your non-conformance by losing time. It's not a very difficult concept to grasp, and it is not very difficult to see how they could easily get the result they want without this submoronic strategy GÇö all they have to do is accept that they mad a bad decision, change their mind, and reverse the error they made.
GǪand that's before we even get creative and suggest they do some actual development work.
That is an incorrect claim. You are not loosing time, not in the literal sense. So that is a weird and wrong way to spin it. What is happening is you are not getting a bonus. Does it theoretically lead to the same effect as loosing time would, sure.
well its a good thing effect is a hell of a lot more important than semantics
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Lugh Crow-Slave
2068
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Posted - 2016.04.13 23:07:38 -
[160] - Quote
Guys dailies may not be what we should be most worried about. I was thinking why they picked 22 and not just used an easier system. Well this could be used to make things like hourlies getting players to not just do something real fast and log out or go about there day but make sure they need to keep doing the task
ima need a double layer of foil for my hat
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Lugh Crow-Slave
2068
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Posted - 2016.04.13 23:14:42 -
[161] - Quote
Bodb Derg wrote:So I pay to train my alts SP up since 2008 and now you're giving away a few thousand SP per rat kill? Thanks CCP. I was hoping this was a joke. Terrible terrible terrible idea.
you may not find it funny but ccp will be laughing all the way to the bank
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Lugh Crow-Slave
2077
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Posted - 2016.04.14 05:13:20 -
[162] - Quote
Utremi Fasolasi wrote:This seems like a nice perk for lower SP characters staying active each day. It won't make a huge impact for older characters and that's fine. 10k SP wont really make a difference much when you are already over 100kk.
what are you talking about for older players its 2 injectors a month for younger ones its 1 every 50 days.
even if it was good for new players and would have no effect on older ones this is not the way we want to introduce players to the game
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Lugh Crow-Slave
2085
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Posted - 2016.04.14 16:16:40 -
[163] - Quote
Cyan Moonwinder wrote:I highly approve of this idea. Despite some people yelling about EVE becoming a modernized MMO, it gives incentive to players to login everyday. Despite it being a bit -too- simple to me, I feel it's still a great way to accelerate newer players who would desperately need those skill points, or a veteran player who is happy to chip away at that massive rock of a 10+ day train time.
I'd also like to focus on the 'modernization' thing, the training system needs something to help make it easier for newer players to attain skills for trying things in the game out, and I personally think this would be perfect in the long run to help bring in new blood.
we are not complaining about it becoming a modern MMO we are complaining about it losing the sandbox
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Lugh Crow-Slave
2092
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Posted - 2016.04.15 00:28:37 -
[164] - Quote
i thought i paid ccp to be able to play this game how i wanted. i didn't know i was supposed to get paid for playing how they wanted isn't that more of a f2p thing?
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Lugh Crow-Slave
2097
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Posted - 2016.04.15 01:57:52 -
[165] - Quote
FT Diomedes wrote:Terrorfrodo wrote:ITT: Bittervets raging because non-bitter players who still like to actually play EVE regularly, instead of mostly complaining how bad it is, will be rewarded. Not at all. I play every day that I can, I just don't like to be told HOW to play.
why do i feel like the people arguing for this are not arguing the same points we are against it
-SP for new bros is fine
ok i dont care about SP
-you are just lazy
no i just play my own way
-its free SP
congrats then give it to me no matter what i do
- it just gives ppl who play sp whats wrong with that
its only giving ppl who play one way the sp
- its one rat its not the end of the wold i dont care about this rat i care about the president this sets
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Lugh Crow-Slave
2101
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Posted - 2016.04.15 02:42:28 -
[166] - Quote
Shallanna Yassavi wrote:If the daily were "go out and get podded", it would be a lot more interesting. That's something you don't want to bring +5s to, and the low-level implant market would go wheeeeee!
would it? i would just stay in a dumb clone untill i needed to swap then go to jita in a pod and send a duel request
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Lugh Crow-Slave
2101
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Posted - 2016.04.15 02:57:35 -
[167] - Quote
Frostys Virpio wrote:Lugh Crow-Slave wrote:Shallanna Yassavi wrote:If the daily were "go out and get podded", it would be a lot more interesting. That's something you don't want to bring +5s to, and the low-level implant market would go wheeeeee! would it? i would just stay in a dumb clone untill i needed to swap then go to jita in a pod and send a duel request It's like some of the poster rightfully against this idea are also so triggered into a fit of hate they forget to use their brain to think for even a second how an EVE player would skirt around their proposed rule...
i know and leave it to CCP to use their brains right for once to understand exactly how players will use this change
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Lugh Crow-Slave
2103
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Posted - 2016.04.15 03:10:49 -
[168] - Quote
Side1Bu2Rnz9 wrote:CCP Rise wrote:Okay, let's see if I can provide some context for our decision to add daily opportunities to eve and maybe answer some of your bigger questions.
Why Dailies? So first lets talk a little history. EVE had a daily logon incentive for most of it's existence: the 24 hour skill queue limit. Back in Phoebe, we removed those limitations. Now, at the time, we were of two minds internally. We didn't like the experience around being punished for not logging in to update your queue, but also knew that some of those logins might be leading to meaningful gameplay and we shouldn't lightly let go of them. We leaned to the side of a better experience and removed the limitations, hoping that the logins we were generating were fairly empty, rarely leading to more actual activity in the universe. Well, it turns out we were wrong about that. Now, with before and after data we can see that making it into the client is a huge step towards real activity, even if the reason for logging in in the first place seems artificial. So this leads us to where we are now, attempting to find ways to create more logins that also don't feel like such a punishment as the skill queue limitations did. This may not turn out to be the perfect alternative but that's what we're looking for.
Have you ever stopped to consider maybe the meaningful game play decline is not because you introduces >24 hour training queues and more because the game "features" (aka jump fatigue, and fozzie sov) that people have been complaining about since their introduction? Seriously it's like you're trying to create more problems just in order to ignore your bigger **** ups.. I honestly have no idea why CCP seems to be soooo damn stupid and neglects to fix problems or just decides to ignore their customer base in favor of doing **** no body wants just because they can... NEWS FLASH CCP!! WE ARE YOUR CUSTOMERS! YOUR ONE JOB IS TO MAKE A GAME WE WANT TO PLAY. Creating "feature" that decrease that desire to play and then introducing "features" to force that play to cover up your failures is not only a terrible business plan, but utterly STUPID!
to be honest at least where im at (and i may be the exception) activity both capital and sub cap went up with fatigue because we weren't afraid we would be dropped on by pl. and Fozzie sov as an idea wasn't bad but they didn't keep up on tweaking it like they saud they would rather they left a half done mess to go work on the next thing
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Lugh Crow-Slave
2106
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Posted - 2016.04.15 03:37:17 -
[169] - Quote
also i want to point out that when ccp changed the queue there were ppl who pointed out that it would lead to lower log ins (i wont lie i was all for it. but had you told me the fee would have been dailies... oh how i wish i could turn back time)
ccp said they didn't believe that would be true.
so to fix this issue they are adding in something that the player base is pointing out will be bad for the game
Citadel worm hole tax
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Lugh Crow-Slave
2106
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Posted - 2016.04.15 04:17:46 -
[170] - Quote
Pryce Caesar wrote:Side1Bu2Rnz9 wrote:Lugh Crow-Slave wrote:Side1Bu2Rnz9 wrote:CCP Rise wrote:Okay, let's see if I can provide some context for our decision to add daily opportunities to eve and maybe answer some of your bigger questions.
Why Dailies? So first lets talk a little history. EVE had a daily logon incentive for most of it's existence: the 24 hour skill queue limit. Back in Phoebe, we removed those limitations. Now, at the time, we were of two minds internally. We didn't like the experience around being punished for not logging in to update your queue, but also knew that some of those logins might be leading to meaningful gameplay and we shouldn't lightly let go of them. We leaned to the side of a better experience and removed the limitations, hoping that the logins we were generating were fairly empty, rarely leading to more actual activity in the universe. Well, it turns out we were wrong about that. Now, with before and after data we can see that making it into the client is a huge step towards real activity, even if the reason for logging in in the first place seems artificial. So this leads us to where we are now, attempting to find ways to create more logins that also don't feel like such a punishment as the skill queue limitations did. This may not turn out to be the perfect alternative but that's what we're looking for.
Have you ever stopped to consider maybe the meaningful game play decline is not because you introduces >24 hour training queues and more because the game "features" (aka jump fatigue, and fozzie sov) that people have been complaining about since their introduction? Seriously it's like you're trying to create more problems just in order to ignore your bigger **** ups.. I honestly have no idea why CCP seems to be soooo damn stupid and neglects to fix problems or just decides to ignore their customer base in favor of doing **** no body wants just because they can... NEWS FLASH CCP!! WE ARE YOUR CUSTOMERS! YOUR ONE JOB IS TO MAKE A GAME WE WANT TO PLAY. Creating "feature" that decrease that desire to play and then introducing "features" to force that play to cover up your failures is not only a terrible business plan, but utterly STUPID! to be honest at least where im at (and i may be the exception) activity both capital and sub cap went up with fatigue because we weren't afraid we would be dropped on by pl. and Fozzie sov as an idea wasn't bad but they didn't keep up on tweaking it like they saud they would rather they left a half done mess to go work on the next thing Yeah I don't disagree that these changes had some benefits but it also resulted in a lot of people I knew just losing interest in EVE and never logging back in. Also as you mentioned these changes could have been adjusted to make them playable but CCP decided to just ignore the problem and add bandaids instead of fixing/tweaking to problem away. If people logged out and never logged back in over something as simple as this, can they be said to have been so invested in EVE Online in the first place? Is one change really all that is required for some people to quit and never look back? I find that rather disheartening, but perhaps I am just too new to Eve online as a whole. Dust had a system where players were rewarded skillpoints depending on what they accomplish in-game. Why is it so wrong in the main EVE game but perfectly fine over there?
it wasn't one change it was a slew of changes combined with a lack of faith that CCP still respected its player base as it started talking with them less and less and began to side line the CSM even harder than it had in the past
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Lugh Crow-Slave
2106
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Posted - 2016.04.15 04:29:50 -
[171] - Quote
Mikkal Rune wrote:IGÇÖm just going to have to learn to take skill points less seriously, so that it doesnGÇÖt bother me when I miss out on these little GÇ£rewardsGÇ¥. Because IGÇÖll be damned if CCP is going to tell me how to play this game.
I'm not worried about you or me getting pulled in i'm worried about the adv player who is drawn to them. how long until there are so many to do that he turns down fleet to finish them
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Lugh Crow-Slave
2107
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Posted - 2016.04.15 04:44:15 -
[172] - Quote
don't forget its 22hrs not dailies so not only do you need to log on every day to do this no its far more manipulative
you need to log in ever 22hrs ever second it takes you to do that is a second longer b4 you can run it again. rather than they reset at DT
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Lugh Crow-Slave
2109
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Posted - 2016.04.15 05:02:50 -
[173] - Quote
NovaCat13 wrote:I feel this needs repeating.
i would keep quoting it if i thought ccp would watch it... or if i thought them watching it would change anything
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Lugh Crow-Slave
2114
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Posted - 2016.04.15 06:00:27 -
[174] - Quote
elitatwo wrote:Lugh Crow-Slave wrote:NovaCat13 wrote:I feel this needs repeating. i would keep quoting it if i thought ccp would watch it... or if i thought them watching it would change anything Man I had this thought a while ago but sometime I really need to agree twice with you, like double-agree. Also very, very much agree with Manic here, couldn't be said better. EVERYONE QUOTE AND AGREE
any chance some one has the link to the other video made talking about why players feel so bad about this change? was a bit more scripted
maybe we can get them both seen by ccp
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Lugh Crow-Slave
2115
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Posted - 2016.04.15 06:20:38 -
[175] - Quote
wrote: wrote:I feel this needs repeating. EVERYONE QUOTE AND AGREE any chance some one has the link to the other video made talking about why players feel so bad about this change? was a bit more scripted maybe we can get them both seen by ccp
exatly m8 
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Lugh Crow-Slave
2115
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Posted - 2016.04.15 06:34:54 -
[176] - Quote
Jeremiah Saken wrote:First off all CCP wants to earn. For them more logins means more potential money. They are doing this game for some time now. It never attracted crowds. So they will implement mechnisms from other MMOs that will keep people to log on and maybe bring some new. PCU will grow, vets will leave, CCP will make money.
i don't think anyone is questioning the motives it was even brought up inn the link you sent
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Lugh Crow-Slave
2116
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Posted - 2016.04.15 07:19:06 -
[177] - Quote
Lavayar wrote:Doing my part P.S. Nice vid
good man dot forget this one
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Lugh Crow-Slave
2119
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Posted - 2016.04.15 09:22:59 -
[178] - Quote
Terrorfrodo wrote:Princess Adhara wrote:- "Dessies down roaming fleet leaving in 5, join up!!!"
- "How long will that take? My daily will reset in an hour, I don't wanna miss it... nevermind, I'll try to join you tomorrow, have fun guys!" You meet rats on every roam at gates, or you warp into a belt while someone is on bio break. No problem and surely not a reason to skip a roam. Actually the FC would probably just warp the whole fleet into a belt during the roam to shoot rats so everyone gets their daily SP boost.
right because the OP didn't allude to this becoming much more than one rat and its never spiraled ot of control in any other MMO when they see just how well it affects their hollow numbers
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Lugh Crow-Slave
2119
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Posted - 2016.04.15 09:23:58 -
[179] - Quote
PAPULA wrote:So what's the difference in doing missions for SP every 20 hours ? and doing missions and getting isk then with that isk buying SP's ? i see the same thing. We already have 3 months missions, they're called "ark missions"
So for ark missions we have to log in every 3 months ?
doesn't have the same physiological affect on ppl
anyway if it was the same thing there would be no need to add this
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Lugh Crow-Slave
2139
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Posted - 2016.04.15 18:42:23 -
[180] - Quote
Tisiphone Dira wrote:if I wanted to grind sp, I'd grind isk to buy injectors.
And this 'go kill a belt rat' think is completely the wrong way to go about doing something that's already inherently awful
If you MUST have a daily requirement for sp, have it be 'go agress another player in some way' which is a MUCH better way of doing this, it would get people engaging with one-other, even if it's only to game the system (lol rookie ship duels), that is then also ripe for 'shenanigans and tomfoolery'. WIN-WIN-WIN. CCP gets its desired daily log-ins for (reward), it makes the players (those without alts at least) engage with one another somehow, and it has a distinctly eve-flavoured twist to it compared to WoW.
so if they must do it it needs to fit into how you already find enjoyment in eve
thats no better
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Lugh Crow-Slave
2139
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Posted - 2016.04.15 20:25:36 -
[181] - Quote
Terranid Meester wrote:Drago Shouna wrote: How some haven't got at the least a lengthy forum ban is beyond me after the abuse they are giving out towards the devs.
I don't know about you but we are not going back to the USSR. The devs who have planned this deserve every bit of bile directed at them for this abomination. I hope people at fanfest will tell them exactly what they think of dailies. If its announced on stage I hope it is accompanied by a large dose of booing.
also to be fair when you look at the threads like NPC tax change or the fatigue change this one has been pretty civil.
now sad thing is it's do to people accepting that no matter what this is going to be put in followed by more and more. rather than being mad they are defeated with pleas to ccp rather than rants.
(sure there have been some but not as many)
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Lugh Crow-Slave
2142
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Posted - 2016.04.16 01:27:42 -
[182] - Quote
screw it if all ccp cares about is more ppl online and in space just go free to play
pack the games will dailies sell SP boosts
let us buy 50 75 100 mill sp toons to start with
make insurance 100% and start using npcs to seed the market
all of these will get more ppl out and in space so why not oh they would also be great for the new bro c'mon think of the new bros
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Lugh Crow-Slave
2144
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Posted - 2016.04.16 06:23:06 -
[183] - Quote
Pryce Caesar wrote:Lugh Crow-Slave wrote:screw it if all ccp cares about is more ppl online and in space just go free to play
pack the games will dailies sell SP boosts
let us buy 50 75 100 mill sp toons to start with
make insurance 100% and start using npcs to seed the market
all of these will get more ppl out and in space so why not oh they would also be great for the new bro c'mon think of the new bros I'm surprised that you are so sensitive (and dripping with sarcasm) when you've only been in EVE for one year longer than I have. CCP is never going to go that far, since the MMOs that best survive on micro-transactions and free-to-play are those that are built around the concept. Either way you look at it, these Dailies still have to be done by players in order for it to yield any skill-points, and there'd be no point in making the dailies give ISK instead because the entire game is already built around ISK and the overall economy (outside of the PVP aspect). So what if they add Dailies to EVE Online? In the long run, the gains from the Dailies, even if you do them every day for the entire year, is minuscule compared to the amount of skill points generated by an active skill queue running for the same amount of time, especially one with 5+ implants (and a skill queue lined with skills requiring specific attributes that you max out said attributes of by re-arranging your skill queue). It's pretty much icing on the cake of the training queue. It is nothing that will cause the game to implode upon itself.
selling pre sp characters is not that big of a stretch considering ccp has already sold characters that train faster. CCP also shows they are not just willing to stretch core eve concepts but bust through them with a hammer.
and no one is saying these will cause eve to implode we are saying that these are not indications of a healthy direction even when pew made his video in favor of them he admitted that. the difference is he probably has faith that ccp will control themselves. I look to the past and see ccp turns even great ideas bad do to lack of focus this leads me to have very little faith that this will be built on properly and in a way that has the players best interests in mind.
maybe just maybe if ccp didn't treat the csm like a marketing gimick i would have more faith.
or hell if they would give more feed back that didn't sound hollow and scripted. That way we can get a better idea of what they plan with this in the future
even when they were defending this idea they hardly tried to make it look like a better game was the goal
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Lugh Crow-Slave
2149
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Posted - 2016.04.16 09:40:28 -
[184] - Quote
sero Hita wrote:Miss 'Assassination' Cayman wrote: Yes, if it happens the protests will eventually quiet down because those who don't like it either quit or grudgingly learned to live with another bad change.
Or people found it was not so bad after all, after using the feature instead of only basing it on oppinions. See that is the problem with your perspective, you assume only the negative scenarios. Miss 'Assassination' Cayman wrote: As for not complaining about the change because video games aren't worth it, Eve is worth it. This is a unique and awesome game that many of us have spent a lot of time and money on, and it would be a shame if they ruin it and make us quit.
You did not get my point. It was not don't complain. It was control the anger, and complain constructively (this is not as much pointed towards you personally, but towards some of the more agressive posts). Every time CCP makes a change people go full ******, questioning the intelligence level and skills of the developers in question. Do not do this, when all you have is a feeling that the change will be bad, not need to get personal. The reaction of the community never fits the scale of the implemented scale in my opinion. Also not in this case. I think everyone who at some time in their life has had a side job in the service sector, has tried being unloaded on by someone completely lost to anger and it is simply not nice. The first times it hurts, and then you go numb and ignores whatever people throw at you. Meaning if you don't control your anger the chances are much smaller CCP will listen. Being excessive angry is not a healthy state to be in, it will affect your health over time. So yeah having such a strong reaction over a computer game is not a healthy sign IMO. An example of posting constructively: Dear CCP. I do not agree with.... due to.... and.... and... I would recommend to ... and ... and... instead If not, then consider.... and ...and And remember CCP, not considering your suggestiong, does not warrant a strong emotional response on your behalf. All is IMO. ofc. I would just love being able to spend my lunch breaks on these forums, reading funny posts about the game i enjoy. Without getting my energy sucked out of me, from people overrection and lacking common decency.
you also cant just dismiss argumants because they may have some emotional basis or because people have freaked out in the past.
most ppl have given reasons why they think this is a bad change or why it doesn't fit in line with the sandbox ideal
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Lugh Crow-Slave
2149
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Posted - 2016.04.16 10:19:01 -
[185] - Quote
Ria Nieyli wrote:sero Hita wrote:I would just love being able to spend my lunch breaks on these forums, reading funny posts about the game i enjoy. Without getting my energy sucked out of me, from people overrection and lacking common decency. Lacking common decency? CCP Rise basically told the playerbase that CCP thinks they're ******** and you're accusing people of lacking common decency?
well idk about that but he does seem to think that we should be on eve during lunch breaks... you know because we can all do that
Citadel worm hole tax
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Lugh Crow-Slave
2149
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Posted - 2016.04.16 10:23:19 -
[186] - Quote
okay how about this
rather than direct SP
make it so evey daily gives you a point every X points you get a free remap
this solves the issue of year long waits if you change your mind and is definitely an incentive to log in for a large number of people but does not have the same physiological effect on those who can't do them every day.
will ppl log on as much as they would with dailies? probably not but more than the number with the old queue
Citadel worm hole tax
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Lugh Crow-Slave
2149
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Posted - 2016.04.16 10:47:41 -
[187] - Quote
Ria Nieyli wrote:Lugh Crow-Slave wrote:okay how about this
rather than direct SP
make it so evey daily gives you a point every X points you get a free remap
this solves the issue of year long waits if you change your mind and is definitely an incentive to log in for a large number of people but does not have the same physiological effect on those who can't do them every day.
will ppl log on as much as they would with dailies? probably not but more than the number with the old queue How about this: People don't want dailies. Period.
i'm right there with you but ccp is going to implement them. Period.
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Lugh Crow-Slave
2149
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Posted - 2016.04.16 10:50:44 -
[188] - Quote
Mister Ripley wrote:Lugh Crow-Slave wrote:okay how about this
rather than direct SP
make it so evey daily gives you a point every X points you get a free remap
this solves the issue of year long waits if you change your mind and is definitely an incentive to log in for a large number of people but does not have the same physiological effect on those who can't do them every day.
will ppl log on as much as they would with dailies? probably not but more than the number with the old queue Remaps will be sold for AUR like resculps. Gotta milk it.
good point :/
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Lugh Crow-Slave
2149
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Posted - 2016.04.16 11:08:43 -
[189] - Quote
Ria Nieyli wrote:Lugh Crow-Slave wrote:i'm right there with you but ccp is going to implement them. Period. And then people will leave. It's just how it works when you alter the product from what your core userbase likes in it.
lol that's the problem no one or at least not enough will leave and ccp know this
they will turn the heat up slow making sure not to many jump out of the pot
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Lugh Crow-Slave
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Posted - 2016.04.16 11:23:42 -
[190] - Quote
Ria Nieyli wrote:Lugh Crow-Slave wrote:lol that's the problem no one or at least not enough will leave and ccp know this Really? Why do you think there has been a decline in the recent years then?
oh no thats long term ccp doesn't care about that it seems its all about the short term with them
they keep brinign things in that may cause things to spike but they dont hold players and they drive a few old ones a way
so they see membership go up but then drop farther than it was
so they decide they need something else that will spike it rather than fixing underling issues
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Lugh Crow-Slave
2149
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Posted - 2016.04.16 12:24:31 -
[191] - Quote
sero Hita wrote:Lugh Crow-Slave wrote:Ria Nieyli wrote:sero Hita wrote:I would just love being able to spend my lunch breaks on these forums, reading funny posts about the game i enjoy. Without getting my energy sucked out of me, from people overrection and lacking common decency. Lacking common decency? CCP Rise basically told the playerbase that CCP thinks they're ******** and you're accusing people of lacking common decency? well idk about that but he does seem to think that we should be on eve during lunch breaks... you know because we can all do that Where did I write that you should be able to be on EVE (whatever that means) in your lunchbreak, or that everyone can? That was why I used "I". To implicate that the mentioned only apply to me personally.
You didn't, Rise did. Keep up now
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Lugh Crow-Slave
2149
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Posted - 2016.04.16 12:25:59 -
[192] - Quote
Drago Shouna wrote:I don't like the way rigs are going to work on a Medium Citadel, particularly Reprocessing.
Mainly the answers I got in that thread was to htfu or gtfo, guess what?
I presume you get what I mean?
HTFU had nothing to do with disagreeing with a fundamental shift in the games philosophy
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Lugh Crow-Slave
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Posted - 2016.04.16 13:07:45 -
[193] - Quote
Indahmawar Fazmarai wrote:Ria Nieyli wrote:Lugh Crow-Slave wrote:i'm right there with you but ccp is going to implement them. Period. And then people will leave. It's just how it works when you alter the product away from what your core userbase likes in it. The **** part is that we supposedly have CSM to help with stuff like that, but it doesn't matter. Get down from that PvP horse, you're being silly now.  The core user base of EVE are carebears. The core user base of EVE are PvErs. The core user base of EVE are highseccers. That's where the money comes from for CCP.
What does this have to do with pvp or pve
Or could be kill a player get 10k SP and it would still be a bad idea.
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Lugh Crow-Slave
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Posted - 2016.04.16 15:58:01 -
[194] - Quote
Udonor wrote:Udonor wrote:IMHO TDLR thread. So I am probably voting rather than being original.
SP is a good prize if you are making guarantees. But how many SP depends on your real goals.
For what I think CCP is proposing the reward should only be 1K-4K SP.
Getting people to log in for 3-5 minutes is easy. Getting them to do some very short game play of less than 10 minutes is not much harder. Either way some might stay logged on AFK. But AFK don't usually get further involved.
#1 I realize the simple login goal is necessary but this smells of running up login stats for external investors as real immediate purpose.
#2 I also know all of us including CCP do have concerns about numbers of truly involved players.
If we really want #2 to increase chances of people getting involved... (a) first provide the small zero effort guaranteed reward to get them logged on for a few minutes. I suggest 2-3 hour SP boost (2K?) for something like retrieve package at beacon in-system. (b) Provide some ESCALATION to greater/additional reward maybe up to that extra 8K SP for additional daily task.. (b1) maybe issue a courier contract for SP to be delivered to another online player. (b2) consider anything where contact with 1 other online player is required. Maybe structure a new relay type of courier contract where a final delivery reward to all involved individuals increases for the more systems and people are involved within time limits (rationale = for spy work or black market). Also consider 2nd extra reward as random value and type rather than guaranteed fixed result. (a) Random type of reward would keep from impacting any specific market segment and causing collapse. (b) Random value appeals to the gambler instinct with possibility of greater reward but average of rewards collected would not inflate SP or market.
So I need to put my game and personal goals on hold even longer?
Better idea use game mechanics to make players want to log in because they enjoy it not because they feel compelled to do it
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Lugh Crow-Slave
2150
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Posted - 2016.04.16 16:47:31 -
[195] - Quote
Tomika wrote:CCP has the perennial problem of finding ways to motivate players in a sandbox. People say "make the game more fun to play instead of forcing me to log in for my 10K SP" but what exactly does "more fun" look like?
... if they can't figure that one out what the hell am I paying them for.
I mean it is literally their job
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Lugh Crow-Slave
2151
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Posted - 2016.04.16 17:27:54 -
[196] - Quote
Drago Shouna wrote:Lugh Crow-Slave wrote:Tomika wrote:CCP has the perennial problem of finding ways to motivate players in a sandbox. People say "make the game more fun to play instead of forcing me to log in for my 10K SP" but what exactly does "more fun" look like? ... if they can't figure that one out what the hell am I paying them for. I mean it is literally their job Really? Really? And according to the vast majority of posts in any thread... The players make the "content". If players are not having fun, that's down to them then?
Players do make the content but ccp makes the tools
Honestly they are doing a good job of it
I would like to know how they linked the lower log ins to the queue change considering at around the same time they also added fozzie sov and fatigue. Another thing that may have contributed to the drop is citadels I know 2 corps in my alliance are playing other games as they wait and I'm sure they can't be the only ones.
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Lugh Crow-Slave
2151
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Posted - 2016.04.16 17:29:03 -
[197] - Quote
Lucy Lollipops wrote:Please don't.
I come from world of warcraft, daily activities are interesting at the beginning but after some time they give you a sense of duty imposed from above, a job, and if you don't do it you feel regret because of the lost reward.
Please don't put this horrible thing even here..
Honestly while they are bad in wow a better example is swtor where the game was not built with them in mind and faired far worse
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Lugh Crow-Slave
2151
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Posted - 2016.04.16 17:33:30 -
[198] - Quote
Ashterothi wrote:Lugh Crow-Slave wrote:Tomika wrote:CCP has the perennial problem of finding ways to motivate players in a sandbox. People say "make the game more fun to play instead of forcing me to log in for my 10K SP" but what exactly does "more fun" look like? ... if they can't figure that one out what the hell am I paying them for. I mean it is literally their job This is one of the most difficult design challenges available. What we are discussing is an unobtrusive and elegant way of controlling thousands of humans behavior. These problems are extremely complex, and many videogames have suffered greatly by incorrect answers to 'simple' design problems. You are paying them to provide you a service, and to continue to wrestle with how to make that service better. However, this cannot be done in a vacuum, or without missteps, as no one is perfect. Critiquing the design is useful, insulting the task, or the person, is not.
Lol that wasn't my intention what I meant by that is I expect a rocket engineer to get their craft into space but I'm not qualified to tell them how. But I can point them to attempts in the past that did not do well and others that did.
One thing they could do is fix industry teams in know the short time they were out they got me to log in several times a day to check in and modify bids all without making me feel like I was being made to unnaturally.
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Lugh Crow-Slave
2151
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Posted - 2016.04.16 17:35:57 -
[199] - Quote
Indahmawar Fazmarai wrote:Axhind wrote:Indahmawar Fazmarai wrote:Ria Nieyli wrote:Lugh Crow-Slave wrote:i'm right there with you but ccp is going to implement them. Period. And then people will leave. It's just how it works when you alter the product away from what your core userbase likes in it. The **** part is that we supposedly have CSM to help with stuff like that, but it doesn't matter. Get down from that PvP horse, you're being silly now.  The core user base of EVE are carebears. The core user base of EVE are PvErs. The core user base of EVE are highseccers. That's where the money comes from for CCP. If that's the case how come numbers are so much down after changes to jump ranges of capitals (not used in high sec) and fozzie sov? CCP changes 0.0 where tiny minority of players hang out, according to you, and numbers drop like a rock. Might be something wrong with your and CCPs interpretation of data. There are a lot of characters in high sec but almost everyone in 0.0 has alts in high sec. At least a Jita shopping one but probably several for missions/incursion/logistics/whatever. You can't **** on 0.0 all the time and expect that not to have any impact on the numbers. Not to mention what was the last time you heard a newbie tell how we came to eve to experience the awesome PvE in high sec as compared to hearing about huge 0.0 battlers/politics/drama? PvP is the brand. PvE is the product. And the product is bad. Even in the good old days, only 25% of new players mentioned PvP as a reason to try EVE. And we know how godawful bad is the retention of people lured by epic wars fought once each two years by players who are mostly 5 years or older. So why does population go down? Because PvE is a centrifugal machine that keeps driving players away at a slow but steady pace. You can't miss your heart for more than five minutes, but bleeding for hours will kill you too. And PvE has been bleeding for years without more than a few patches here and there to stop the bleed. PvP was more urgent! PvP needed, and still needs, lots of love! But also does PvE, and turns that what people pay for is PvE, in a proportion of almost 2:1 versus people who pay for PvP. CCP has put an enormous amount of effort and hopes on Citadel the PvP expansion. They are ecstatic about having a Big War right during the countdown to Citadel. And yet Citadel does NOTHING for PvErs -other than rise their taxes arbitrarily and without a way out. All for PvP. All because certain lady who came to CCP right before Incarnageddon figured, based on partial and skewed data, that people would hand their money if they were allowed to shoot more player owned stuff in more ways for more reasons. Yet she was fatally wrong. As was CCP. Citadel will have a minor impact at best on PCU. The next structures will have even smaller impacts, or may even have a negative impact. And meanwhile PvE will keep bleeding out players, slowly, steadily, and fatally. CCP bet the farm to a racing horse that wasn't going nowhere. Meanwhile the percheron who pulled the plow was disregarded and got ill. Crop after crop, the plowed land was shrinking, shrinking, and the farmer wondered why neither the racing horse managed to run faster nor why it was more and more difficult to sow the same acres with the same percheron. PvP loses are critical. PvE loses are chronic. In the big picture, chronic diseases kill way more people than critical events. Just they aren't that dramatic. They don't appear urgent. And yet... they are the deadliest.
While the point of you're post is valid pve is bad because the pve in eve is bad. It's not because that style of playing is bad many people want to l play their own way in this sand box it's the main reason I'm against an idea that tells people how to play.
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Lugh Crow-Slave
2151
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Posted - 2016.04.16 17:42:03 -
[200] - Quote
Tomika wrote:Lugh Crow-Slave wrote:Tomika wrote:CCP has the perennial problem of finding ways to motivate players in a sandbox. People say "make the game more fun to play instead of forcing me to log in for my 10K SP" but what exactly does "more fun" look like? ... if they can't figure that one out what the hell am I paying them for. I mean it is literally their job Problem is, Lugh, there are a lot of voices on the forums who feel EVE should be a particular way and that it should never change. It's gotta be tough to satisfy those people whilst making EVE more fun to play.
Changing the game is fine in fact it's needed but when doing it you need to make sure the core and feel stay the same
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Lugh Crow-Slave
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Posted - 2016.04.16 20:19:33 -
[201] - Quote
Erebus 'TheChin' Sundance wrote: What a spiffing idea!
I log in pretty much every day as it is, but this will really help us newer players get some extra skill points, the skill injectors are way to pricey for anyone but the elite brigade, probably the same chaps that are poo pooing this stupendous idea.
Thanks for thinking about the big picture CCP.
Yes We are old and bitter and just can't stand the idea of new players getting sp. It's why none of us in this thread put up better ideas for me players to get sp of there was an issue with it
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Lugh Crow-Slave
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Posted - 2016.04.16 20:28:43 -
[202] - Quote
Ashterothi wrote: I understand your point. However, it came across as "I pay them money, they should know how to do it well." and while it is true that rocket scientists are highly trained, and probably the most qualified people on the planet to get a rocket into space, it doesn't make the problem of warp drive any easier to figure out.
Lol with how disrespectful rises last comment was I'm not bothered if mine came off that way.
As fir the paying thing that was directed more at the point of, I'm paying them to provide me a service yet with this change they are expecting their customers to provide them with the service of increasing their numbers in one of the most appallingly artifishal ways.
Particularly when once again we have seen they know how to do it better
Teams were better
The queue was better
Industry jobs are better
POS fuel is better.
Something else they could do is missions or escalations that go on for multiple days. Say you turn something in to a research agent and they tell you they will have the results tomorrow. Turns out its a map to a pirate hq that is rumored to have rare loot or a high ranking officer is hold up there. Make then hard and require team work. (Look now you ate getting their friends to log in and I didn't need sp to do it)
You could even do similar things with data and relic sites
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Lugh Crow-Slave
2172
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Posted - 2016.04.16 22:31:50 -
[203] - Quote
Vanislevagabond wrote:CCP ; "Our numbers are down, lets pay players to log in, we have already devalued isk, but sp's still valuable. Not as much as before injectors , but if we pay directly to characters more should log in. So what if it devalues the time older players have invested in the game. So what it devalues sp's going forward. So what if the main difference between Eve and lesser mmo's out there is lost. We need numbers and paying players to log in for 5 mins. to kill a rat will buff them."
Shame on you CCP.
It doesn't devalue the sp of older players or devalues the sp of all players
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Lugh Crow-Slave
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Posted - 2016.04.16 23:48:40 -
[204] - Quote
Ravcharas wrote:Burning out; no longer just for moon logistics and jump freighter pilots
*finds logistics relaxing and now feels ashamed
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Lugh Crow-Slave
2174
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Posted - 2016.04.17 00:08:53 -
[205] - Quote
FT Diomedes wrote:Ravcharas wrote:Burning out; no longer just for moon logistics and jump freighter pilots I am on hour ten of lighting cynos today. I hear there are fun, interesting things to do in Eve, but not going to have time to do any of them today. Which leads me to my newest idea... Instead of killing a rat, every player should have to light a cyno once a day. 
At least that kind of tedium has a meaning to it and adds to the value of other things done in the game.
Lol
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Lugh Crow-Slave
2184
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Posted - 2016.04.17 12:03:25 -
[206] - Quote
Geronimo McVain wrote:Eve doesn't fit in today. There is no problem with huge time consuming games as WOW and other are showing. There are also no problems with hard games, Dark Souls is selling really good. There are also no problems with complex games as simulations always sell fine.
Eve's problem is, that is has huge problems breaking down the complex contend to easy manageable levels. First and most prominent example is the fitting window. But it goes on and on. If you are not careful you can "optimize" the mission goals out of the overview. You have to carefully check the overview to find you mission goals. An automated overview that shows mission specific things while you are doing missions and showing astroids when you are in a mining barge in a belt? A structured overview of your PI`s? A warning when the extractor timer runs out or a storage fills up? Bookmarks on the map? Quickbuttons on the map to show your favorite settings? .........
EVE has an UI Problem. Excel in Space really hits it. Customizing the overview, one of the central information tools, is more an art then anything else. Choosing modules is a pain cause you have to klick each one to see the exakt values etc....
There is nothing wrong with the game mechanics but the access is unnecessarily difficult. THATS Eves problem. People want deep gameplay but please with an easy access interface.
And it's something dailies will not solve
Maybe if ccp could give us am update on ghost fitting that seems to have been abandoned
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Lugh Crow-Slave
2185
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Posted - 2016.04.17 12:20:11 -
[207] - Quote
Erihn Sabrovich wrote:sero Hita wrote:Erihn Sabrovich wrote:
Don't forget that PvP players are leeching on the PvE work : miners, explorers, industrials, ... Without them, you'd not be able to buy your ships, modules, ammunitions, ...
You like to call PvE players "carebears" and to feel superior... but they are far more important than yourself for the survivability of the game... Without PvP, EVE could go on. Without PvE, EVE is dead !!!
Actually both types of players are pretty valuable, and are interconnected. Extra credits have made these interesting episodes about player types and how they affect each other, and how they help make balance in a MMOs. Sure it is little bit exaggerated, but I find the general ideas interesting. What I meant is not about the balance on the 4 kind of players but something directly linked to EVE mechanics : Nearly every thing that you can use has to be built by players or farmed by players If we take the amount of "stuff" (ships, modules, ammunitions), most PvE players are CREATING stuff while PvP players are destroying it. There is a small drain present in PvE... you may lose your ship to NPC, when you reprocess something, some of the materials is lost, ... That drain may easily be increased (more difficult missions for example). And you find a big drain in PvP (each kill result in most of the stuff lost). But, as far as "stuff" creation exists it's nearly only on the PvE side. PvP *MAY* get some LP which allow to buy some things from NPC but this is quire marginal... On the other side, Miners (ore), industrials (ships, modules,...), explorers (datacores, salvage, ...), missionners (ships, modules, LP, salvage) bring lots of new "stuff". If you remove the PvP (or strongly deacrease it), there will still be drains (and these may be made stronger) on the PvE side... but if you remove the PvE side, stuff in EVE will quickly be destroyed and EVE economy reach a stop. This is a consequence of the "everything is built by players" stance... And introducing NPC shops for every single module and ship would probably kill EVE quickly too...
I really don't understand this artifisial divided between pvp and pve everything in eve is a form of pvp. There is no one who actively plays eve that does not take part in pvp. Ship on ship pvp is also needed to add value to non combat parts of eve.
But anyway none of this pvp vs pve thing has anything to do with dailies they ate bad for both
Same with the new player vs old player argument
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Lugh Crow-Slave
2185
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Posted - 2016.04.17 12:50:34 -
[208] - Quote
Erihn Sabrovich wrote:Lugh Crow-Slave wrote: I really don't understand this artifisial divided between pvp and pve everything in eve is a form of pvp. There is no one who actively plays eve that does not take part in pvp. Ship on ship pvp is also needed to add value to non combat parts of eve.
But anyway none of this pvp vs pve thing has anything to do with dailies they ate bad for both
Same with the new player vs old player argument
Well, it was initially as an answer to someone who was arguing about it's PvP status affecting the meaningfulness of it's position. It's true that trading may be felt like some sort of "PvP"... but here, it's only word-play... PvP in EVE is when several player-owned ships fight each other. What makes EVE unique is the fact that it's economy is fully player-driven... You can find lots of PvP games but most/none of them has that "all created by player" stance... And many PvP players feel superior to PvE players, calling them carebears and such... To PvE-players, amount of SP is more critical than to PvP-players. As it has been pointed quite often by many people, you can PvP efficiently with low-cost, low-skill ships... And it'll be as fun as with other bigger ships as you choose target of the same size-range... But for PvE, SP are the key to new content (higher level missions, T2 production rentability, ...) More SP is much more important to PvE players... And these "dailies" will profit them the most... And for many PvE players, the goal of these dailies is something that they do anyway (miners, missionners, combat-exploration). This is a fact that is overlooked by most of the people who are having a tantrum about these dailies...
I don't think that's being overlooked we fir the most part are not upset by people getting more SP but how it is being given.
Like if ccp came out and said they were going to up base attribute because they felt progression was to show you would not have nearly the number of people upset. We don't like the idea of such an underhanded lazy way of getting people to log on.many of us have cone from games that were not built for dailies and added them in very lazy ways. It works for a short spike but then begins to degrade playerbases. CCP went one step father making them 22hrs after you finish. This means every second you ate not doing the daily or has a far more savvier psychological effect because every second waisted is another second before you can do it again.
It's cheap it's underhanded and it is in no way designed to af meaningful grange play. Those in support of it just go "what's wrong with free SP" "or toy don't need to do it I'd you don't want" those are not arguments against why this is bad or arguments why this is good. One is an argument that SP is good the other ignores human psychology and claims it's a neutral change.
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Lugh Crow-Slave
2185
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Posted - 2016.04.17 13:04:15 -
[209] - Quote
Ria Nieyli wrote:Lugh Crow-Slave wrote:Like if ccp came out and said they were going to up base attribute because they felt progression was to show you would not have nearly the number of people upset. The ideal thing would be to remove attribute implants and attributes themselves and set the base training speed to 2700 sp/hour. That won't happen now though, since you have the option of buying skill injectors to compensate for suboptimal training.
Lol it was just to make a point that ppl saying this is a good idea because of the sp were missing the problem
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Lugh Crow-Slave
2186
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Posted - 2016.04.17 13:38:33 -
[210] - Quote
Ria Nieyli wrote:Well, the dailies will just enhance the missing SP problem. Can't log in today? Enjoy your 10,000 SP loss. But don't worry, if you miss any, you can make it back by, you guessed it, buying skill injectors!
The most distressing part is that there are people that are clamouring for this sort of thing. And they're being pretty quick to tell me how little I matter for disagreeing with them.
They also seem so quick to find reasons people disagree with this other than its a bad idea
You just don't like new players
You're just upset is PVE
you're just a bitter vet who doesn't like change
So any point you make is invalid
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Lugh Crow-Slave
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Posted - 2016.04.17 14:10:01 -
[211] - Quote
Double
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Lugh Crow-Slave
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Posted - 2016.04.17 16:57:11 -
[212] - Quote
Frostys Virpio wrote:Ria Nieyli wrote:Well, the dailies will just enhance the missing SP problem. Can't log in today? Enjoy your 10,000 SP loss. But don't worry, if you miss any, you can make it back by, you guessed it, buying skill injectors!
How the hell do you lose 10k SP you never had in the first place?
Because the human brain treats missing a profitable opportunity the same way it treats a loss
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Lugh Crow-Slave
2195
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Posted - 2016.04.17 17:49:59 -
[213] - Quote
Malcanis wrote:Frostys Virpio wrote:
I meant a mission for the faction/corp you want to keep your standings. They should not ask you to kill rats that will destroy your standings toward them...
Most missions involve killing more than 1 rat. And many of them take longer than the "coffee break" Rise was blathering about.
And you can't just kill one rat because if you fail you lose standings
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Lugh Crow-Slave
2196
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Posted - 2016.04.17 18:19:09 -
[214] - Quote
Frostys Virpio wrote:Malcanis wrote:Frostys Virpio wrote:Ria Nieyli wrote:Well, the dailies will just enhance the missing SP problem. Can't log in today? Enjoy your 10,000 SP loss. But don't worry, if you miss any, you can make it back by, you guessed it, buying skill injectors!
How the hell do you lose 10k SP you never had in the first place? By that argument CCP could achieve the same goal far more effectively and with far less effective discrimination between player activity by simply removing the skillqueue altogether. Don't log in? No more SP for you, just like it used to be in 2007. After all, no one would be losing anything, right? No one would be losing any SP. It's still CCP's choice how they want to achieve something. If they want to eliminate the skillqueu, they'll face a different backlash from the playerbase and they know that. They know the "infinite" skillqueue is what cost them the extra log-ins they use to have. Why they are going with opportunity instead of just backing out on the queue change is something we probably never will really know. BTW, the skillqueu being nothing would probably not bring as much log-ins as a daily mostly because we can all train skills that last way over 24 hours. Even newbies can train a few days long without having to put a new skill in.
No you see you would only be able to train a skill for 24hrs it's easy every 24hrs you're skill queue passes.
Also not getting SP is the same as losing even from what I understand the literal interpretation of losing is. Last I checked it was simply being deprived something. You don't need to have something first in order to be deprived of it
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Lugh Crow-Slave
2196
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Posted - 2016.04.17 18:36:01 -
[215] - Quote
Ria Nieyli wrote:Ravcharas wrote:Malcanis wrote:Ravcharas wrote:This, by the by, is a huge incentive for botting. Eh, not really, because by the very nature of botting, the main effort is starting it up. That's no easier than just logging in 'normally' and killing a rat. Automating this task seems quite attractive when you consider how short the task-time and exposure is compared to the reward. *shrug* Maybe I'm wrong. It just seemed to me that the input pattern of a human and a bot would be rather difficult to tell apart when it's just a five minute session 'on your lunchbreak.' Actually, it's extremely trivial to spot. Bots do things that humans don't, because they can't. You just need to be looking.
And the last time I was in null I saw just how good ccp was at spotting and stopping bots 
Doesn't matter though not our not it's the same to ccp in this case
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Lugh Crow-Slave
2208
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Posted - 2016.04.18 22:30:47 -
[216] - Quote
Amakish wrote:why not do the logical thing and have it reset every downtime.... that would be better for casual players....
example...
i get home from work at 16:00 i hop on eve shoot a few rats and now im on a 22 hours cooldown
next days im home from work at 1600 but my timer reset 2 hours ago...
over time this is a huge loss of SP....
better to just remove the cooldown and have it flexible by resetting it at downtime. that way no one loses SP when limited by what time they get from work etc...
lol because the point is not what is best for the player its what is best for the pcu
22hrs means every minute you are not on running your dailies when they are up is a minute longer till you can run them again its a more powerful psychological effect and that is all ccp cares about with this
how well this works for you how hard it is on you is not something ccp cares about
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Lugh Crow-Slave
2208
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Posted - 2016.04.18 22:33:22 -
[217] - Quote
Commander Spurty wrote:Have to laugh a little at those opposing it.
Some of them probably login, to an alliance which gives the top PVPers some ISK for their "logging in and undocking".
CCP are hardly "breaking new ground" here. Only thing different is that there's no competition to perform verses.
I like the concept. I like the motivation (carrot) I do not know how it will get gamed I do not see how this is bad This might NOT be intentionally helping newer players, but it's certainly not harming them either
what does it matter if they are being paid by other players in game or if they are doing pvp
the issue has nothing to do with that
the problem is CCP telling ppl how to play the game how do you not see this as bad in a sand box
the problem is it opens the door to SP grinding how do you not see this as a bad thing
how this effects new players is irrelevant there are better ways to help them
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Lugh Crow-Slave
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Posted - 2016.04.18 22:38:48 -
[218] - Quote
SandKid wrote:Taking it one step further, if programming allowed this, the ideal situation would be a pool of sp (or the booster to rate of gain) that built to a maximum based on eliminating multiple targets or completing multiple actions. This increases the total time in space - the stated goal of dailies.
With a pool, it could dole out based on kills - say total pool awarded at 25 kills. That incentivizes a mission as opposed to belt hopping, which will take awhile to rack up 25, or even scanning down a combat site or two. So each kill is 1/25 of the pool or you could do 1/50 and completion of all 25 kills grants the other 50% of the pool. That way you can get something for even a few kills but you're rewarding fully the intended behavior of playing more.
With a rate of gain boost, there is no sp cap but instead a cap on how long the boost is active and how much it stacks - 2 hours for example. For each kill, that boost increases by 1% (starting at 5%) up to a total of 30% rate increase. This incentivizes getting all 25 kills and doing so quickly. I'm not a math wiz, but obviously the percentages ought to be set to gain around that target amount currently being discussed.
Personally I favor the pool reward because its easier to understand and build on.
I'm all for free sp but one kill seems lame and doesn't really drive involvement. If you're going to incentivize playing the game (granted you can't go overkill or it doesn't work at all), at least make it a meaningful goal.
From a NPE standpoint, you want newbros to get in the habit of playing EvE daily or every few days while also teaching them its totally cool to only play one mission for the day. EvE's entire skillpoint system was based on that philosophy - play when you want, you still skill up - it's a big selling point for the game and makes it rather unique.
Telling new players to just log in and kill ONE rat doesn't do the community any favors, nor does it increase the chance the newbro will play more - if anything, if they get in the habit of just logging in for one rat you increase the likelihood they'll quit because you're NOT incentivizing them to search out any real content or giving the community any chance to bring them content (ganking isn't the only form of this).
so increase the grind and lower the amount of time i have to do anything else? yeah no much much worse
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Lugh Crow-Slave
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Posted - 2016.04.19 04:23:24 -
[219] - Quote
Lelira Cirim wrote:Kieron VonDeux wrote: It can be a slippery slope and you have to admit CCP is not always totally open in regard to really why some changes are being made. At least it can seem that way.
Many changes to this game you can anticipate but many do come out of left field. Some times those changes that come out of left field really leave many players wondering why, and where this made lead us in the future.
As has been stated many times, they sold us on tradable SP with the understanding that SP weren't being spawned out of thin air, and in fact were being removed from the game via diminished returns. Now SP are being spawned out of thin air. Da fuq?
Well sold us isn't the right word
They used that to soften the I blow and put it in anyway still a lot of us that don't agree with it but wet accept is nature means they can never be removed
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Lugh Crow-Slave
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Posted - 2016.04.19 04:25:37 -
[220] - Quote
Drago Shouna wrote:Azver Deroven wrote:I'm strongly against this.
I have no way to log in every day; and as someone can check I've last logged in ages ago. I still pay in hopes to play, as well as to train skills.
And that's more than ok. It's eve; it's the MMO for people who have work or lives they can't just pop out of to go on a gaming spree. Because that kid on his year off, that has 15 hours a day, has absolutely nothing I can't scam, steal or cheat from him. And that's the biggest allure of the game to me.
The fact that I'm equal to everyone else in terms of progress.
You can make the argument that ISK can't be earned offline, or implants give an advantage but both are moot points; the amount of ISK you can farm doesn't compare to what you can acquire from others if you play your cards right. And with that money, implants are no problem.
I made my first account during Cold War; since then a lot has changed, to better or to worse (I even got to meet CCP Tallest at work, <3 those changes to caps) but this, I feel, will push the game to a direction where I feel I'm being put to a disadvantageous position by the mechanics just by the virtue of not being able to game daily. And that's bad. During all of these expansions; I don't think I've played "lol you're losing my sub!1!!one!" card, but this certainly makes it into consideration next time something comes up that could use the monthly subscription.
I'm NOT saying I WILL quit, I'm saying this is just another thing to consider when the scenario comes up. I reckon I'd be a LOT more pissy about it if I weren't in a situation where I can fly anything I can afford / want to lose. And I've no interest in capitals; as such the skill gain being slower doesn't -really- bother me personally, but far as company/game direction does, it's a huge red flag.
And before you say it; yes I'm aware that in my situation remaps and planning a year in advance make me learn a LOT quicker. But I feel that it's the direction the game is going to, rather than a single step, that we should be worried about.
Well, just my two cents and I'm probably wrong. You can now commence to tell me why I'm wrong. :P I think they should link the dailies to the forums as well, log in 4 times a week or no forum posts. That way we might get posts from players that actually play, rather than just skill queue online. Or create alt after alt to protest about the same thing over and over.
Right because you can't play eve without logging in
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Lugh Crow-Slave
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Posted - 2016.04.19 04:43:32 -
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Mike Azariah wrote:Chatarina DeBeers wrote:Sounds like getting XP for doing stuff just like in WoW. Pretty standard tac in MORPGs, but terribly counter-productive for EvE where the only currency is ISK and (dis)honour in battle. All the rest is just hard work to counter the constant need for more ISK. When this game turns into a game about XP and not ISK and honour, I will be gone for good.
What's next? Banning people for scamming newbies? The thing that attracted me to this game was exactly how harsh it was. It's a game for grown ups, and not another WoW clone. Quote:Rookie Systems CCP designate several systems as "rookie systems", consisting of the starter systems, the career agent systems, and Arnon. The canonical list is here. "Attempting to abuse a new playerGÇÖs lack of knowledge of the game and its mechanic for your personal gain or simply for their harm is prohibited in these solar systems." Yeah, it is already a thing m
But it's not just for scamming newbies it's scamming newbies in those systems I think he was talking about scamming any newbro anyplace
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Lugh Crow-Slave
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Posted - 2016.04.19 08:43:16 -
[222] - Quote
Erihn Sabrovich wrote:lexa21 wrote:Indahmawar Fazmarai wrote:lexa21 wrote:del.
Since 2014 EVE was getting worse and worse with every patch. Its time to leave. How harsh of you. Here comes CCP giving the 110% with Citadel and you don't like it becuse of a small last minute feature.  I dont need fatigue, fozzie, cap rebalance, hordes of svipuls, nullifier ships while CCP have so much unsolved problems. The most serious of them is CCP doesnt play EVE. Amd im certanly shure i don`t want to see peple that come for daily quests in my fleet. Well, CCP has to rebalance the game which also means take initiative which will hurt powerblocks. In other words, be prepared to see more changes that will affect you negatively... Rebalancing means taking care of the SP gap... it was OK when the game only had a few years old, with 10+ years of EVE, it's not OK anymore Rebalancing means making life hard to Powerblock so their zone of influence is shrunk damatically, to leave place for other corporations. This means other changes like the fatigue have to come. Rebalancing means bringing lower skill ships that should be able to face the biggest (cap-sized) one, in a paper-scissor-stone way. Rebalancing means removing T2 BPO Rebalancing means giving things to do to PvE players And so on... CSM, powerblocks and older players will most probably oppose as much as they can but it'll be useless... Rebalancing is needed and CCP will do it anyway... You've to understand that you won't have a choice, these changes WILL come anyway... And pissing off the dev with empty threats, curses and other won't do anything good to you. Another fact is that EVE is one of the few pay to play games that still remains... Many of them already switched to F2P... I hope EVE will stay pay 2 win as it somehow "protect" us from some kind of annoying players (kiddies) but CCP may already have F2P planned... If it's the case, we (players) won't be able to change that anyway.
And none of these are fixed with dailies
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Lugh Crow-Slave
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Posted - 2016.04.19 08:44:20 -
[223] - Quote
NotTheSmartestCookie wrote:lexa21 wrote:Indahmawar Fazmarai wrote:lexa21 wrote:del.
Since 2014 EVE was getting worse and worse with every patch. Its time to leave. How harsh of you. Here comes CCP giving the 110% with Citadel and you don't like it becuse of a small last minute feature.  I dont need fatigue, fozzie, cap rebalance, hordes of svipuls, nullifier ships while CCP have so much unsolved problems. The most serious of them is CCP doesnt play EVE. Amd im certanly shure i don`t want to see peple that come for daily quests in my fleet. These are all things that are making a positive impact on EVE, providing more freedom for small gangs and breaking the blue donut. Funny how a Goon would not like those changes. Obligatory "don't let the door hit you on your way out", "can I have your stuff" and "as your last act in EVE will you come into the light and buy a mining permit, great value at only 10m ISK"? If CCP wants to reward (new) players with a small gift of SP for being online and active I can certainly appreciate it.
Has nothing to do with new players and there are better ways to help them
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Lugh Crow-Slave
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Posted - 2016.04.27 11:11:52 -
[224] - Quote
PAPULA wrote:CCP Rise wrote:Another small update:
Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.
Thanks Why bother then ? Remove them or give 10k SP to each char. Otherwise it doesn't make any sense.
Yeah I never got that it seems like they were just looking for a pointless alteration that made it look like taking feedback :/
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Lugh Crow-Slave
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Posted - 2016.05.06 01:47:08 -
[225] - Quote
Sgt Ocker wrote:what's not to like..
grinding for sp
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Lugh Crow-Slave
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Posted - 2016.05.06 20:43:46 -
[226] - Quote
Frostys Virpio wrote:Neadayan Drakhon wrote: Hopefully CCP's dropped it and just doesn't want to admit it. Telling us they dropped it in that case would eb the best PR move of the whole ordeal possible. They are either blind to it or just working on a different implementation and keeping silent while it's still being modified. Or it's going along with no change at all and just currently disabled from SiSi for :reasons:.
maybe they are just going to stealth it in with some other update :/
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Lugh Crow-Slave
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Posted - 2016.05.16 07:03:55 -
[227] - Quote
not to meantion that you can now swap into and out of your plus V clone with no wait time
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Lugh Crow-Slave
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Posted - 2016.05.21 05:52:00 -
[228] - Quote
Gezko Wargo wrote:It is a good idea to motivate new players and also for players who are not as rookies.
Skills points always come in handy.
new players are irrelevant in this change CCP said so themselves. and the SP is not the issue its how they are giving the SP that is the issue.
honestly it seems the only reason most ppl are on board with this is because it means they will get more SP rather then them thinking it is good for the game
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Lugh Crow-Slave
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Posted - 2016.05.21 07:07:04 -
[229] - Quote
oh silly it's not logging in at the same time every day ^.^. you have to log in two hours earlier than the previous day or you are losing time. CCP took the effective conditioning tool of dailies and brought it up a level
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Lugh Crow-Slave
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Posted - 2016.05.21 08:51:15 -
[230] - Quote
Shandra Manaya wrote:It was pretty clear Only one char per account will be rewarded and this char is the one you use to kill your 1 npc of the day.
of the 22hrs you mean unless they have changed something.
and the only one toon per acc thing was just tossed in there as some cheap attempt to look like they were responding to feedback
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Lugh Crow-Slave
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Posted - 2016.05.23 01:18:12 -
[231] - Quote
Prime Entity wrote: a) gets rid of both the psychological pressure of having to log in daily to perform one *arbitrary*, repetitive task;
and ccp is no longer interested in your idea as that is their goal
as to the rest of your idea it is even worse than dailies as it introduces pure unaltered grind to skill training
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Lugh Crow-Slave
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Posted - 2016.05.23 03:14:10 -
[232] - Quote
Sepheir Sepheron wrote:Idk why people are hating on this idea, I've been playing since late 07 and I think I'd be much happier starting EVE with something like this available. If it encourages new players to stay then great, do it!
but there are better ways to do that and CCP realities it. Again they have said themselves it has nothing to do with new players. So please stop trying to use that as a reason to go forward with this.
the only reason this is being added is so that the PCU is inflated it's cheap and poor for overall game health but looks great to investors
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Lugh Crow-Slave
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Posted - 2016.05.25 03:26:27 -
[233] - Quote
Revman Zim wrote:I understand and like what CCP is trying to do.
Back in the old days, capsuleers had to log on daily to put in a skill to train or else lose out on time to advance their character. There was a reward for logging in frequently. It was a reward in increased SP. This reward was valuable to ANY player, regardless of they
i can remember back when i had to set my alarm clock to make sure i didn't miss out on any sp it's not something anyone wanted back. at least with the last skill queue (the thing this is supposedly replacing) i only had to log in at most once a week on my newer toons and only about once a month on my older ones.
Quote: P.S. It is easy to sit behind a keyboard and criticize without offering up any alternatives. CCP wants to incentivize participation. Offer a better plan or just shut up.
go back to the first few pages of this thread we were giving loads of alternatives we stopped when we saw ccp had no interest in real feedback
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Lugh Crow-Slave
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Posted - 2016.05.25 08:03:29 -
[234] - Quote
Jeremiah Saken wrote:Lavayar wrote: Just do it! We need you for PCU!
but I already here doing stuff I like. In fact thing like that disencourage me to log on, bad design.
but we need to make sure you remember for next time
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Lugh Crow-Slave
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Posted - 2016.05.27 06:10:28 -
[235] - Quote
Visello Gaterau wrote:Since when has it ever been healthy to feed the lazy players that wont put some effort and patience into the game. ccp shouldnt even bother trying get those players. The person that came up with this idea should really be ashamed of himself.
we can only hope to see this will get removed and the person behind this will never raise the hand agian to come with more unhealthy ideas for eve agian. What a scrub...
lol this wont get removed because more ppl will log on every day than will stop playing. there is a reason so many games use such a toxic system.
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Lugh Crow-Slave
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Posted - 2016.05.27 12:35:40 -
[236] - Quote
lol
you mean
people in favor of this idea
"free SP yippi"
ppl against the idea
"i don't give a crap about new bros getting sp the idea of dailies has no place in a sandbox"
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Lugh Crow-Slave
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Posted - 2016.05.28 09:45:54 -
[237] - Quote
Visello Gaterau wrote:[
One of the reason i dont like this is because when you first start feed the impatience you will see the demands of more stupid stuff like make the game more pay to win.
fixed that for you
eve has been pay to win since plex. However plex was needed to slow rmt
in the future with the current path ccp is going i see no reason to think they won't add pay to win for the sake of pay to win.
maybe an arum attribute booster at first then when ppl get comfortable with that we will start seeing things like aurm chips to give you an edge in invention. scuttle things at first, things that wont affect the day to day game play of most until it gets more and more intrusive. Next thing you know you can buy keys to enter special gates in missions that have a much higher drop rate of faction and officer mods
i would like to think i will never see the day that i kill a rat and get a box i need to buy a key for but who knows
all of this will be discounted as not pay to win because you can sell and buy all these things for isk on the market
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Lugh Crow-Slave
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Posted - 2016.05.29 04:30:33 -
[238] - Quote
SpartanXZero FoxNova wrote:CCP Rise wrote:Hi
I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.
As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours (limited one character per account per day, chosen based on which character completes the task first). The skillpoints will go into your unallocated pool to be used however you like.
You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available.
That's it for now. If this goes well we hope to expand in several ways, but more on that later!
Feedback appreciate as always, CCP Rise for Team Size Matters While I can understand the issues of what I can only assume come from the longer term veteran players who may in some way feel cheated of some sort of committed effort by this new addition to the game. As a relatively new player to EvE, an speaking on behalf of the couple players that joined me in this venture. Having this little prompt both for game interaction as well boosting early skill progression to help those players focusing such. Is a welcoming addition, for myself an I'm sure many newer players just joining EvE. I'm looking forward to further incentives to this feature. I hope they're not huge bonuses, although I could see large bonuses for 1 time only achievements for things like attainment of set security status, faction standings, or 1st time completion of epic arcs.
again this argument is getting old.
CCP has stated it has nothing to do with new bros at all that is not the intent in any way.
if new players do need more SP then start them with more SP or make it easier for them to buy the starter packs that come with the accelerators.
it is not an issue of vets feeling cheated the issue is the ideology that spawns dailies is counter to the ideology of a player built open sand box where instant gratification is hard to come by. This coupled with the idea that just because you can't log in every day doesn't mean you fall behind in skills like you do with any other mmo is one of the things that drew many older players(in age not in how long we have played) to the game.
all that is just tossed away so CCP can make their numbers look better
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Lugh Crow-Slave
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Posted - 2016.05.29 09:00:37 -
[239] - Quote
Sgt Ocker wrote:Nunesamaniac wrote:CCP Rise wrote:.... First, let me clear up some confusion by saying that this feature has no relationship with the 'Tribute' system that was described last year at EVE Vegas. That feature has actually gone down a path more focused on goal setting and long term engagement than daily activity and so the daily part was broken off and given to our team separately. With that in mind, we are trying to find the right mix of activity and accessibility. We want you to be able to collect this reward during a lunch break or a 10 minute period where your kids are in timeout but also want to make sure there's some real gameplay associated with it. We think getting to a belt or gate for an NPC is about the right mix and that's why we've landed with this... This task is not easy for characters that are devoted to non combat roles. I have one character that has no combat skills and it took me about 40 minutes to kill a single rat because he literally has 0 skills for combat or fitting because the character is made to sit in a station. Now I am forced to train him for basic combat if I want to keep doing this task in a reasonable amount of time. I am finding this the opposite of fun and actually quite frustrating. He is also not contributing to any meaningful play struggling to kill things in a level 1 mission in highsec space. So it would be a trade or indy alt? In which case your farming the SP for future profit? If not and it is a char you are training more skills on, then having basic combat skills to gain an SP boost each day is not a bad thing. My trade alt flies an Atron with meta 4 guns and a web (6 hours of training), I manage to complete the daily in less than 5 minutes each day. The hardest thing I have encountered is finding a belt that has live npc's in it...
but why should he have to train into something he has no interest in?
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